7/57/7 Build – What’s that talent do for me?

Morynne —  February 8, 2010 — 1 Comment

The 7 Points in Beast mastery in the 7/57/7 Spec

First off, the standard 7/57/7 build has many many many variations.  Here is where I intend on going through why certain points go where.  My goal is to take one or two talents per day (for what seems like the next forever) and really dig into why we put points there.

Today I will cover the 7 points in Beast Mastery.

Improved Aspect of the Hawk

  • Rank 1 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
  • Rank 2 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 sec.
  • Rank 3 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 sec.
  • Rank 4 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 sec.
  • Rank 5 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.

In a Marksman build, the majority of your damage is going to come from you, and mostly from your physical damage dealing abilities.  Auto-Shot being the most important.  This talent ultimately lets you do more Auto-Shots and Steady Shots.  When this talent goes off, if you have 5 points into it, your Steady Shots cooldown will be close to the Global Cooldown timer.  The more Steady Shots you can get off while your other abilities are on cooldown, the more damage you will be dealing.

Why not Endurance Training?

  1. It does nothing for your personal DPS.
  2. Being a Marksman isn’t about buffing the HP on your pet.

Focused Fire

  • Rank 1 – All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet’s special abilities is increased by 10% while Kill Command is active.
  • Rank 2 – All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet’s special abilities is increased by 20% while Kill Command is active.

Focused Fire ultimately just increases the amount of damage both you and your pet can push out.  If you’re using the Steady Shot Macro I have on my site, Kill Command will be used every time it’s up, so you’ll get the biggest bang for your points here.

Why not Improved Aspect of the Monkey, Thick Hide, or Improved Revive Pet?

Well you’re not going to use Imp. Monkey because you’re not getting hit regularly if you’re doing things right.  You’re not going to use Thick Hide because again, we’re not doing the majority of our damage from our pet.  No sense in doing a lot of buffing to him, and Improved Revive Pet isn’t the logical choice here because if your pet goes down as a Marksman, it doesn’t gimp your DPS.  You’re still able to push really good numbers, you just won’t have your trusty sidekick for a bit of the fight.  Provided your pet doesn’t aggro the boss accidentally, your need to use your Pet Resurrection shouldn’t be very frequent.  For a BM hunter; however, this would be a key talent because your pet makes up such a huge portion of your damage.

The next installment of this series will inspect the Survival Tree selections in the 7/57/7 build.

Morynne

Posts Twitter Facebook Google+

Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

Trackbacks and Pingbacks:

  1. What’s that talent do? Marksman (Part 5) | Marks-365 - March 15, 2010

    [...] 7/57/7 Build – What’s that talent do for me (Beastmastery) [...]

Leave a Reply