GDIAF: What Needs to Go in Cataclysm

Morynne —  May 28, 2010 — 15 Comments

This is a shared topic over at Blog Azeroth as suggested by Spinks.

GDIAF or… more commonly known as Go Die in a Fire.

Cataclysm obviously is bringing around lots of changes… some good, some probably not so good.  Either way, if we’re going to keep paying our $15 a month to play, we’re going to have to deal with it.

Change isn’t ever something people embrace off the bat.  The typical response to a drastic change is “this sucks, and so do you.”  At least, that’s been my experience around the workplace when something comes down the pipe. I want to examine some things I wouldn’t mind seeing die in a blazing ball of fire.

1. Arrows and Bullets.  This is something that I think Blizzard missed the boat on a long long long time ago.  The dependency of a ranged weapon on a consumable item that costs significant amounts of money to produce at end-game levels is a little bit hard to swallow.  Sure, some other classes have to carry Candles, Symbols, and Seeds to do some things, but realistically, their damage or healing on a target is not reliant on carrying a certain number of these things.  Hunters are really the only class that had to manage an additional consumable to be able to kill something.  Those other consumables? Those are for buffs or rezzes — not damage.  Thank goodness they’re fixing this in Cataclysm.

2. Pet talent trees by pet-type. I just want to be clear here, I’m fine with having 3 different pet trees, but don’t make me choose a pet I don’t want because it’s the “raid optimum.”  In my opinion, part of being a hunter as they’re designed right now is to teach your pet how to work with you.  That is what the talent trees are supposed to be.  What if I wanted to have a Moth that could do just as well as a Wolf in raid? What if I wanted to run with my purple tallstrider named ‘Nurple?’ Some pets will always be better than others for certain raid situations.  That’s why their abilities are the way they are.  I just really think that being able to choose the type of pet you want, and give it whatever tree you want.  What if I wanted a Ferocity gorilla? Monkies can DPS too! What if I want a spider to tank for me? They have tough shells! (that’d be a scary spider by the way)  You get the idea.  Not sure if this one is going to come to light, though I know they talked about it a little bit.

3. Dalaran Lag Yes, I know this should be a simple fix — expansion comes out, people get out of the main city hub — but with everything returning back to the home world, people should set their hearthstones back to Ironforge, Orgrimmar, etc.  I don’t think that’s going to happen though.  It’s too ridiculously convenient to have ports to all major capital cities, and Shatthrath all in one place.  I would like to see Blizzard separate Horde and Alliance.  Both factions combined in a tiny space makes for horrendous lag.

No, not the USA series. The place where you can't pew pew.

4. The Dead Zone.  What is that, you ask? Well if you don’t play a hunter, you’re not familiar with it.  It’s the place between melee range and the shortest ranged dps distance.  There are so many boss fights you get into where you have to collapse into this “dead zone” or into melee and it handcuffs one class: hunters.  Please fix this one!

Those are probably the top 4 that come to mind first for me.  I’m sure there are more that I’ll think of as soon as I hit “publish”  What do you hate and want to see die in a fire for Cataclysm?

Morynne

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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

15 responses to GDIAF: What Needs to Go in Cataclysm

  1. Omogon of Lethon May 28, 2010 at 9:52 am

    I agree with everything except the ammo. maybe I'm an old fart…but, along with my pet, using ammo is part of what makes me a hunter. I worked hard for my 28 slot dragon scale ammo pouch and it very rarely has less than 20,000 rounds in it. Shatter rounds are dirt cheap on my server ( about 5G a stack )…..I would like to keep my ammo.

  2. Hey, your blog looks really good! I'd been raiding on my hunter alt a lot recently and some of these things I really like the sound of. I too lamented about being forced to choose one kind of pet that was miles ahead of the others in raid usefulness. I miss my serpent! Oh well. I think, another way to get rid of ammo is make it an obtainable, unlimited-use "bag". So like, maybe use badges to buy a new ammo bag that acts as the ammo instead of having to keep buying ammo.
    The only thing I personally look at differently is the dead zone, since I have a decent amount of 80's. I think it's an important part of balancing PvP, and sadly Blizzard is kinda behind in the whole keeping them separate thing. I think a good solution is to lessen or get rid of fights that have mechanics which punish people for being just barely outside of the dead zone. I think they did pretty good with this in ICC, but there are still some fights where it can be frustrating for your raid but necessary for a hunter to stand alone (Marrowgar comes to mind).
    -Poptart http://www.poptartica.net

    • Thanks for the compliment!!

      The biggest fight in ICC that requires a hunter to collapse into melee range is phase 2 of the Lich King fight. If your hunters don't collapse into the melee for that, they'll get snatched by Valkyrs and get lost forever. The range DPS they provide on those valks, vile spirits and to the Ice Spheres is invaluable, so you can't afford to lose any of them. So hunters are forced to gimp their damage through probably the longest phase in the fight.

  3. There isn't actually a dead zone any more — hasn't been for a long time (though it was briefly on the beta for one week).

    I do despise the minimum range though and I think it desperately needs to go away. Or at least give us some kind of class strength that compensates for that massive weakness!

  4. The inability to shoot in melee is in place to give hunters a penalty for having melee sit on them in PvP.

    Since Hunter attacks are physical, there is no danger of interruption. (As a typical caster would have) And since the majority of the shots are not channeled, there is no push back effect either.

    By eliminating the minimum range, you would create a bunch of PvP balancing issues, and remove the need for quite a few mechanics. (IE; why wing clip when you can concussive shot? What would the point of any of the hunter melee attacks be anymore?)

    By having a minimum range, it creates more of an incentive for the hunter to kite, and get out of that range. (Disengage, Hunters Call, Detterance, Traps, etc… are all used specifically to address the hunter minimum range.)

    Having the minimum range makes for a vastly more interesting and balanceable class in PvP.

    It does kind of suck in PvE though. Fortunately it only becomes an issue on a few fights throught an entire expansion.

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