Strategy: Halfus Wyrmbreaker

Morynne —  January 29, 2011 — 4 Comments

Evidently the Twilight’s Hammer thinks it’s a good idea to let an ettin handle their dragons.  I’m not so convinced.  He’s effectively the gatekeeper for the Bastion of Twilight.  If you can’t get this guy down, you need to find a different raid to do.

  • Name: Halfus Wyrmbreaker
  • Raid: Bastion of Twilight
  • Phases: 2
  • Catch: This fight changes based on the drakes you have access to.
  • Tanks needed: 2
  • This guide is for the normal encounter. Heroic guide found here.

Upon entering the room for Halfus, you’ll see 5 drakes scattered around the room, two of which are unresponsive, and don’t do anything for you in your encounter.  The remaining three give Halfus different buffs through the fight.  If you free them, they will also debuff the boss that will at least partially mitigate the buffs they are giving him.  If you free them, you’ll have to kill them.

So let’s talk about the drakes…

The order that you free the drakes is greatly dependent on your group makeup, and which ones you have available.  I really don’t recommend freeing the Nether Scion and Slate Dragon at the same time because of the healing debuff to the boss’ melee swings, but also makes them stack twice as fast.  Time Warden and Emerald Whelps are another bad combination because of the sheer amount of raid damage going out.

For each drake that you free, you’ll debuff the boss with Dragon’s Vengeance, giving you a damage output advantage, and helping you against that 6-minute enrage timer.

Phase 1

This is really the hard phase — Halfus only has the abilities that the drakes give him, and the Proto Behemoth flying around will shoot fireballs at your raid.  This is where you’ll be freeing drakes, killing them, and DPSing the boss.  There can be a lot going on in this phase, so it’s important to be vocal on vent with the strategy — and be very familiar with the drakes abilities that you’ll be releasing.  If your raid has decided to take 2 drakes at once, you’ll want to use Heroism/Bloodlust/Time Warp/Ancient Hysteria here.  This phase lasts until Halfus is at 50%.

Phase 2

At 50%, you’ll want all the drakes dead.  Halfus will start using Furious Roar frequently through the remainder of the fight, typically 3 times in a row.  Every roar will stun you for 2 seconds, so make sure you’re focusing on your instant abilities.  This is your burn phase, so make sure you’re using your cooldowns and DPSing as hard as you can.

What does a hunter need to know?

As drakes are being released, make sure you’re ready to misdirect them to the correct tank.  If you’re dealing with Whelps, make sure you’re using Frost Traps to help keep them grouped up for AOE’s.  As always, stay out of the fire on the ground.  DPS the correct drake, burn the boss when you can.  During phase 2, DPS your brains out.

Hunter Loot from Halfus Wyrmbreaker:

Still need more help? Check out Tankspot’s Video.

Good luck!

Morynne

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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

4 responses to Strategy: Halfus Wyrmbreaker

  1. Hello!

    You say that you don't recommend freeing Nether & Scion at the same time. I would personally state some totally oposite – you should free both of them at the same time. Slate provides a time-to-time stun on Halfus (less damage to the tank and less debuff stacks) and Scion will decrease Halfus' hit chance, haste and damage done (again, less damage and less stacks).

    Same thing comes to my mind about Emerald Whelps and Time Warden – releasing them will actually dramatically decrease the raid damage going out. If I am right, you're making the same mistake as I was for our first few attempts – that the drakes' buff and debuff are both triggered with the release of the given drake.

    Cheers, and sorry if I'm wrong :D

    • Every strategy is greatly dependent on your raid make-up, and what drakes are available. If you don't have significant AOE to handle the whelps, releasing them with another drake might be the nail in the coffin for your raid.

      As far as the Scion and the Slate dragons, I agree it can work because the boss is stunned periodically, and reducing Halfus' hit chance — making your healers happier.

      If you're walking into the encounter with all heroic 5-man gear, releasing multiple drakes at once might be a little much — but you're going to know the capability of your raid better than anyone, customizing the strategy for what works for your group will make the difference in downing the boss or a wipe-fest.

      • We did it with Drakes and Warden. We tried doing one at a time…bad. very bad.

        We did it and ultimately defeated Halfus with releasing both at the same time. We concentrated on Warden, with incidental aoe/splash damage helping on whelps. We burned a warp for that phase as well.

        We run with 1 Hunter, 2 Locks, 1 mage, and a rogue for dps. I have to say it really is a pewpew fight for us….its all on the healers to be certain!

        • You do have to release 2 at a time in order to take the fight, but you have to evaluate which ones will be easiest for your raid to handle. I know the healers in my guild hate the fight!

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