Strategy: Heroic Deadmines

Morynne —  January 19, 2011 — 2 Comments

The Deadmines (or affectionately called by many… VanCleef or VC) is the second of the two original dungeons re-done for level 85 content heroics.

Here’s the particulars:

  • Location: Westfall, Moonbrook to be precise.
  • Levels: 15-16 on regular, 85 on heroic
  • Bosses: 6
  • This is a Heroic Guide


This is a 2-phase fight.

During phase 1, just make sure you’re standing away from Glubtok.  He uses Fists of Flame and Fists of Frost, and will blink around resetting the threat table.

Phase 2 is a little bit more complicated.  Glubtok will summon a line of fire that will rotate around the room.  Think of this as the fire version of the Twilight Cutters in Ruby Sanctum.  Just stay ahead of it and you’ll be fine.  This phase also summons adds, DPS them if they get out of hand, but for the most part focus on the boss.  There is other damage going out during the phase, but like anything else, stay out of the stuff on the ground (fire and ice stuff).

What does a hunter need to know?

Phase 1, stand away and be ready to Misdirect on blinks if you think about it.  During phase 2, keep your feet moving and focus on the boss, drop slowing traps and snake traps to help deal with the adds as you play ring-around-the-rosy.

Helix Gearbreaker

The Helix fight is more of a situational awareness fight, there’s a lot of stuff going on.

During the initial phase, Helix jumps on the back of a Lumbering Oaf that needs to be killed first.  While you’re doing that, goblins are throwing bombs out throughout the room, avoid those.  Helix also puts Chest Bombs on people randomly — and if you’re targeted, you need to move away from other people.  Helix will also command the Lumbering Oaf to grab a player and slam them into the wall near the doorway.  Your healers need to be ready to deal with that damage.

Once the oaf is dead, Helix will continue to do Chest Bombs, but more frequently now, and all you have to do is just DPS him down.

What does a hunter need to know?

Avoid the bombs on the floor, and if you get hit with the chest bomb, get away from anyone near you.  Otherwise DPS the Oaf, and then the boss once the oaf is dead.

Foe Reaper 5000

Foe Reaper has a pretty cool mechanic, where one member of your group will be in a Prototype Reaper with some abilities.  The prototype is there to handle the adds that spawn during the fight.

Foe Reaper is most easily tanked on the top of the ramp, leaving the prototype down at the bottom to handle the adds.  If you’re left to work on Foe Reaper, you need to DPS the boss, and get out of glowy stuff on the ground, and if possible, stay out of whirlwind.  Oh, and he cleaves.  Stay away from the business end of the boss.  Around 30%, Foe Reaper gets a buff that gives him 100% more physical damage dealt, so burn as quickly as possible at the end.

Now, if you’re the lucky one that gets to do the Prototype, your rotation should be 1-1-2, which works out to be 2xReaper Strike, followed by Reaper Charge.  This keeps the adds stunned and under control.

What does a hunter need to know?

Save your cooldowns for 30%, DPS the boss, keep your distance and watch your feet for glowy things.

Admiral Ripsnarl

For the most part, this fight is extremely straightforward.  Ripsnarl has a Thirst for Blood that increases every time a successful attack lands on him, stacking up to 20 times.  He charges, and cleaves.  So don’t stand close to your tank, but try to stay on half of the boat.

Every 25% chunk of health on this boss, he will disappear, and you’ll get some Vapor adds which need to go down quickly, otherwise, they’ll Coalesce and do a lot of damage to your group.  Close to 0%, Ripsnarl will summon a lot more vapors, but those should be ignored and just focus down the boss.

What does a hunter need to know?

Switch to adds and avoid cleave.

“Capitan” Cookie

Cookie is stationary during the whole fight, so there’s no real reason to tank him.  Cookie will throw out food from his cauldron throughout the fight, which will litter the floor.  There’s good food (which is glowy and yellow) that gives you a haste buff and removes nauseated stacks, and bad food (which has green swirlies coming out of it) which gives you a stack of Nauseated.

Basically, you have to manage how much good food and bad food is out on the ground, otherwise you’ll have nowhere to stand.  Every time I’ve done this fight, the goal has been to eat as much good food as possible and just burn the boss.

What does a hunter need to know?

Green food is bad, golden food is good.  DPS the boss. /win

Vanessa VanCleef

This fight has a lot to it, so pay attenion.

You pull the boss, and Vanessa will go into a diatribe about something. Eventually she’ll use a Nightmare Elixir on you, and send you back to near the beginning of the instance to survive 4 nightmares.  You will have to make your way through the nightmares, back to the boat in order to kill her.

  • Glubtok’s Nightmare: Avoid the fire and ice.  Nuke Glubtok’s image at the end.
  • Helix’s Nightmare: Multitudes of spiders will assault you as you fight Helix’s image. Ignore them, blow up cooldowns, and burn Helix quickly. Try to stick to the corner of the room, so you don’t aggro too many of them.
  • Mechanical Nightmare: Make your way through the tunnel, and avoid the rotating rods of lightning. I hate this nightmare.  I die to it every time.
  • Ripsnarl’s Nightmare: Kill the two packs of worgens, as well as Ripsnarl’s image before they kill the admiral’s family. The humans can be healed, and the worgens can – and should – be taunted frequently off their targets.

Getting through those 4, you’ll be faced with Vanessa again.  She will summon adds throughout the fight, who should take priority over the boss. At 50%, 25%, and just as she is about to die, Vanessa will set off explosives on the ship. Five ropes will appear on the side of the ship opposite to the one you came from – each player needs to click one of the ropes in order to avoid death.  On the last set of explosives, Vanessa gets a buff called Vengeance of VanCleef, which ends up making the rest of her attacks hurt worse.  Burn her as quickly as possible once you’ve gotten through the last rope phase.

Note: The ropes are being removed in 4.06.

What does a hunter need to know?

No more than any other member of your party.  Survive the nightmares and win, basically.

Hunter Loot from Heroic Deadmines:

Good luck!


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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

2 responses to Strategy: Heroic Deadmines

  1. Hello!

    I stumbled upon your website while googling Glubtok in Deadmines and just wanted to thank you for the extremely helpful info. It's such a pleasure to find well written, clear instructions. I've not explored the rest of your site yet but I'm definitely going to bookmark you.

    Btw, I'm a Scottish mum, full time job and any spare time I get I'm on my shadow priest (horde).

    Many thanks again, Jen :)

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