Call to… disaster?

Morynne —  April 7, 2011 — 8 Comments

The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

  • The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.
  • Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
  • The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.
  • Once the dungeon is completed the eligible player will receive a goodie bag with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.

4.1 is bringing this change, if you hadn’t heard, it’s a serious topic of discussion for the blogging community today.  I’m not going to re-hash what others have said, but maybe shed some new light.

First off, I want to applaud Blizzard for deciding to fix a ridiculous problem.  Kudos, really.  Do I think this solution will cause some problems? Sure, what change doesn’t?

I share many others sentiments that this will cause a rash of newbie tanks and healers — who are under geared, or not skilled at all.  Who doesn’t want free gold, pets, mounts, and gems?  I think it will cause people to end up with extra long dungeon deserter times, as well as longer lead times for those who are quick to kick people out.  But what about people that are the polar opposite?  What about people who notoriously don’t kick, and don’t leave the dungeon before it’s finished? Why aren’t those DPS being rewarded too?

I’m one of those people, most of the time.  I can honestly say I haven’t kicked someone out of a random dungeon more than I can count on one hand.  I’m a trooper, I stick it out.

With the influx of these new tanks and healers, more patience will be needed than ever.  Sure, it might cause dungeons to take longer.  But don’t you remember when you were just learning to tank or heal?  Wasn’t easy, right?  How long did it take you to learn to do it well?

So that being said, I agree with others’ sentiments that this change makes pure DPS classes feel like second class citizens — we don’t even have the option of getting these bonuses, but they’re just vanity items, really.  I’m not to the point of muppet panic yet, but I do think some extra consideration should be paid to those that stick it out.

Why not reward those who want to see the random dungeon runners get better at their roles?

Morynne

Posts Twitter Facebook Google+

Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

8 responses to Call to… disaster?

  1. I think they should re-work beast mastery into a tanking spec.

    think about it, it could work.

    there's many times we're had a tank drop and used my pet to clear trash, and we can even solo slabhide, haha

    • As much as I'd love to see that, I just don't see it happening. I can't tell you how many times I've run with a Tenacity pet just in case the tank fails — and be right, ultimately bailing out the instance.

  2. I'm glad Bliz is doing something for LFG. To me, the problem would be better served by having more strict penalties for bailing early. How about the tank or healer that bail before you can type "/p hello" because they saw the splash screen for DM or GB? My idea? If you leave the group early your cooldown penalty is twice the longest wait time of anyone in the group. If they had to wait almost an hour an a half (because of my 42 minute queue) they might suck it up like the rest of us. Bitter? Who me?

    • You're not the only one that feels that way. I hate queuing for a random because of the queue times, and feel obligated to suffer through dungeons sometimes. I do think a cookie should be given to those who do stick out dungeons, even when those tanking or healing just aren't cutting it.

  3. As someone who also has a raid viable Prot Warrior, I will say…I rarely if ever queue up without a solid guild group for random Heroics as a tank. My issue has and always will be player attitudes. No one listens, no one works together; its vitriol, cursing, swearing, slamming, insulting, and general bad attitudes and behavior.

    I was kicked from a random on Q for pulling to the tank. He got angry that I was doing my job and crowd controlling and MDing mobs to him and making his life easier – while still putting out more than 2x as much dps as the next closest dpser.

    When I am tanking, thats exactly who I WANT dpsing. More often than not I find people who ignore my CC marks, target any mob they feel like then blame me the tank for not holding aggro on the square or moon that they broke from the CC and started wailing away on them.

    I have had dps plate wearers rolling on tanking plate claiming its their off spec and they NEED it. Well, queue as a tank then please and thank you!

    Honestly…additional rewards are not enough to make me want to queue up as a solo tank. It may be tempting to do so with only 2-3 others from guild. But honestly…I still am more comfortable with a known group of players.

  4. There are 4 tanking specs, 5 healing specs and a LOT of DPS specs. Problem?

    Frankly, I sorta' like the rewards for Call to Arms. I already PUG a lot as a paladin tank, and other than the odd Stonecore and Vortex Pinnacle trash wipe, it's not an issue. I don't mind tanking, really. Most of the people I get are good DPSers and healers anyway.

    But really, most people predict that this will result in bads that want free loot to queue and wipe parties, insisting that they are 'gud tnak' and end up causing 4 members to leave in a row.

    With reference to the idea of BM spec becoming a tank spec… if it does, I want to see it like Feral spec. Being able to change from tanking to dpsing in a GCD or two. But in the current state, BM tanking might sound more ezmode than paladin tanking.

Trackbacks and Pingbacks:

  1. Called to Arms - On Target or Miss? | Variant Avatar - April 9, 2011

    [...] Marks-365 [...]

  2. Called to Arms - On Target or Miss? | Cover Variant - April 17, 2011

    [...] Marks-365 [...]

Leave a Reply