The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
- The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.
- Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
- The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.
- Once the dungeon is completed the eligible player will receive a goodie bag with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.
4.1 is bringing this change, if you hadn’t heard, it’s a serious topic of discussion for the blogging community today. I’m not going to re-hash what others have said, but maybe shed some new light.
First off, I want to applaud Blizzard for deciding to fix a ridiculous problem. Kudos, really. Do I think this solution will cause some problems? Sure, what change doesn’t?
I share many others sentiments that this will cause a rash of newbie tanks and healers — who are under geared, or not skilled at all. Who doesn’t want free gold, pets, mounts, and gems? I think it will cause people to end up with extra long dungeon deserter times, as well as longer lead times for those who are quick to kick people out. But what about people that are the polar opposite? What about people who notoriously don’t kick, and don’t leave the dungeon before it’s finished? Why aren’t those DPS being rewarded too?
I’m one of those people, most of the time. I can honestly say I haven’t kicked someone out of a random dungeon more than I can count on one hand. I’m a trooper, I stick it out.
With the influx of these new tanks and healers, more patience will be needed than ever. Sure, it might cause dungeons to take longer. But don’t you remember when you were just learning to tank or heal? Wasn’t easy, right? How long did it take you to learn to do it well?
So that being said, I agree with others’ sentiments that this change makes pure DPS classes feel like second class citizens — we don’t even have the option of getting these bonuses, but they’re just vanity items, really. I’m not to the point of muppet panic yet, but I do think some extra consideration should be paid to those that stick it out.
Why not reward those who want to see the random dungeon runners get better at their roles?