The Conclave of Winds is one of two boss encounters in the Throne of the Four Winds, and is yet another council type encounter.
- Name: Conclave of Winds (comprised of Anshal, Nezir, and Rohash)
- Raid: Throne of the Four Winds
- Tanks Needed: 2, with a 3rd dps tank
- Catch: 3 platforms vastly far apart, and ultimate ability timers to watch
- This guide is for the normal encounter.
One of the key things you’ll need to know is that the mechanics for each platform are drastically different. One has adds, one has damage that spreads across nearby raid members, and the none of them can be alone on his platform. It’s really not as complicated as it sounds.
All three of these guys are on separate health pools, so your DPS will need to be split to handle this fight, and the trick is that the third Djinn must die within 60 seconds of the first one — so planning and execution are key.
Let’s kick this party off by talking about what each of these Djinn do.
- Western platform. All abilities are nature based.
- Soothing Breeze will cause Anshal to drop a healing circle on the ground. No one should ever be in this. It heals the Djinn and his adds, and prevents attacking by your raid members.
- Nurture will summon 5 Ravenous Creepers around Anshal. They have an aura that stacks a DoT on all nearby players, so you want to kill those quickly – and preferably from afar. They can be kited and slowed. Do not AOE these guys, the DoT becomes too much to handle if they’re all grouped up and will cause lots of problems.
- Zephyr is Anshal’s ultimate. He will teleport to the center of his platform and channel this spell, healing himself and any adds remaining (hint: there should be none), as well as increasing his & their damage by total of 225% for 15 seconds.
- If, at any time during the fight, Anshal finds himself alone on his platform, he will channel Withering Winds, which will quickly wipe your raid.
- Northern platform. All abilities are frost based.
- Nezir will drop a patch of Ice Patch on top of a random player’s location. The patches will do damage and slow you down, so move out of them quickly.
- He will also cast Permafrost, which deals damage in a cone in front of him for 3 seconds and leaves an ice patch when he is done. Don’t be there unless you are a tank.
- Wind Chill is a stacking debuff that causes all players on Nezir’s platform to take more and more frost damage.
- Sleet Storm is Nezir’s ultimate. He will do damage to everyone on his platform, splitting the damage evenly. The raid should group up and healers pop cooldowns.
- If, at any time during the fight, Nezir finds himself alone on his platform, he will channel Chilling Winds, which will quickly wipe your raid.
- East platform. His abilities are wind based.
- Slicing Gale is Rohash’s standard attack. Since he doesn’t melee, he will simply spam this.
- Wind Blast will make Rohash face in a random direction, and blast everyone in front of him off the platform. It will take him several seconds to cast Wind Blast, so stay close to the boss and move behind him when you see the preparatory cast begin.
- Hurricane is Rohash’s ultimate. He will toss all players on his platform in the air, causing them to take damage over the duration the spell, as well as falling damage at its end.
- If, at any time during the fight, Rohash finds himself alone on his platform, he will channel Deafening Winds, which will quickly wipe your raid.
Split your raid up. One healer and tank per platform. The tanks and healers between frost and nature will be switching because of the frost debuff, but your “tank” and healer for Rohash will be staying on that platform for the duration of the fight. Make sure your tanks are switching about 15-20 seconds before the Ultimate ability, that way they have time to get threat.
All DPS should start out on the nature platform and DPS that guy, as well as burn down the adds. A few seconds before the Ultimate abilities, ALL DPS from the nature platform need to go to the frost platform to split the damage for that Ultimate ability, and once it’s over, return back to the Nature platform.
Make sure your raid is communicating about the percentages during this fight — you’ll only have 60 seconds to get the third Djinn down after the first one dies, so plan it out. Don’t forget that the nature guy does heal, so when your DPS return back to that platform, they’ll have to burn him down again, and deal with the adds.
The dps “tank” and healer on Rohash’s platform will remain there throughout the fight, and he will likely be the first one to die — again, coordination is key, so make sure to stop DPS if you’re on that platform and the others need more time to catch up.
What does a Hunter need to know?
Considering this strategy isn’t assuming that a hunter stays on the nature platform during the Ultimate, you can be whatever spec you want. Widow Venom might be helpful if your tanks are having difficulty moving the nature guy out of the green circle on the ground, but shouldn’t make or break the fight.
Whatever you do, DO NOT Multi-Shot the adds on the nature platform. The stacking DoT will kill you, and everyone else that gets hit with it. Make sure you’re jumping to the frost platform when called for, and jump back as soon as the ultimate is over. It’s important to keep your DPS up on the nature platform because you do have to overcome that heal he does. Pay attention to the cues by your raid leaders — if they call for stop damage, stop damage. If instructions aren’t followed, it might cost your raid a wipe.
Hunter Loot from the Conclave of the Winds
- All have a random enchantment, and many are regarded as Best In Slot.
Still having trouble? Check out Tankspot’s video.