4.2: Hunter Hotfixes

Morynne —  May 13, 2011 — 8 Comments

Over the last couple days there were a couple of Hunter specific hotfixes posted for 4.2.

  • Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
  • The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.

I’m glad to see they’re fixing the BM bug — that’s been a pain for awhile, and the Scatter Shot change is going to make the shot more important for PVP, but for those of us that used it on fights like Cho’gall for the interrupts, it might cause our interrupt to become less valuable.

The Multi-Shot change isn’t something I’m surprised with.  As Frostheim said, the Multi-Shot damage was super duper good, and now it’s looking like Blizzard wants to bring that dial back from 11.  It’s not a huge nerf, so our AOE will remain some of the best.

The trap change is nice, and probably a long time coming.

Last but not least, I’m very excited for the Assist Stance for our pets.  It’s going to keep Fluffy who is a super duper aggressive Sporebat from going and pulling a pack of mobs we can’t handle (not like there a lot of those, but you get the point).  Fluffy will only attack the player’s target, and won’t change targets unless you change targets.  Omnomnotron anyone?


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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

8 responses to 4.2: Hunter Hotfixes

  1. The assist stance is good for PVE, but loss of agressive hurts PVP hunters. Agressive was good for foiling rogues and stealthed druids. I would have much preferred if they had replaced defensive with assist and left agressive alone

    • I can agree with the impact to PVP. It was a nice thing to have, but I can also see why they removed it. At this point, if you want to catch stealthing rogues — post patch, would Eyes of the Beast work? Just is painful to have to leave yourself vulnerable somewhere.

  2. Aggressive was also good for AOE on fights like Corborus. Send pet in on on crystal on aggressive and it attacks one after another.

  3. whats the difference between "assist stance" and "defensive stance", then?

    • That's a good question. Assist stance seems to read very similar to defensive stance. The big difference with Assist stance is that during a fight, if the hunter changes targets, the pet will also change targets, whereas defensive stance, the pet will remain on the original target.

      Hope this helps clarify!

      • Thanks. With this change, defensive stance really doesnt have a place anymore – hopefully defenisve stance will be changed too, in that the pet will only be attacking something meleeing the hunter instead of attacking what the hunter is attacking – hence – defense. :D

        That will take care of pesky rogues.

        • That's the hope anyway. I'm just concerned that we may end up with a "pet stance" bar instead of the Hunter actively managing what their pet is doing. It's almost turning into the Ron Popeil "Set it and forget it" mentality.

  4. I think assist may actually be working off the aggro table, I see my pet picking up another target before I do alot. Anyway, it doesn't seem to be keyed to just the hunters target.

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