Over the last couple days there were a couple of Hunter specific hotfixes posted for 4.2.
- Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
- The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.
- Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
- Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
- The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.
I’m glad to see they’re fixing the BM bug — that’s been a pain for awhile, and the Scatter Shot change is going to make the shot more important for PVP, but for those of us that used it on fights like Cho’gall for the interrupts, it might cause our interrupt to become less valuable.
The Multi-Shot change isn’t something I’m surprised with. As Frostheim said, the Multi-Shot damage was super duper good, and now it’s looking like Blizzard wants to bring that dial back from 11. It’s not a huge nerf, so our AOE will remain some of the best.
The trap change is nice, and probably a long time coming.
Last but not least, I’m very excited for the Assist Stance for our pets. It’s going to keep Fluffy who is a super duper aggressive Sporebat from going and pulling a pack of mobs we can’t handle (not like there a lot of those, but you get the point). Fluffy will only attack the player’s target, and won’t change targets unless you change targets. Omnomnotron anyone?