Strategy: Heroic Zul’Aman

Morynne —  May 8, 2011 — 1 Comment

Zul’Aman is the second of the two heroics added in 4.1.  This was a 10-man timed raid during Burning Crusade. This instance drops ilvl 353 epics, which will help bridge the gap into raiding, if that’s what you want to do.  If you’ve done the bosses in the previous iteration, there’s really not much difference.

  • Location: Ghostlands
  • Level: 85, heroic only
  • Bosses: 6, with a twist.  Timed reward for the first 4 bosses.

Zul’Aman classically rewarded the Amani War Bear in Burning Crusade by completing the first four bosses in a certain amount of time.  They’ve continued this in the 5-man heroic version, rewarding the Amani Battle Bear.  Just one per run though, so make sure you have this worked out with your group.

Akil’zon – Eagle Avatar

New to the encounter is the Amani Kidnapper, an eagle that will periodically seize a party member. The party, including the seized player, should switch to kill the Amani Kidnapper and free the player. Akil’zon once again casts Call Lightning on the tank and Static Disruption on random players, which stacks but can be removed. Spread out to avoid hitting the party with the AOE and use nature resistance to decrease the damage taken. When Electrical Storm is cast, the targeted player will be suspended in the air and shoot an electrical storm across the entire platform. The party should group up underneath the targeted player to avoid taking damage.

What does a hunter need to know?

Stay spread out.  Make sure you’re switching targets to kill the Amani Kidnapper, because your range will be crucial on this.  When the Electrical Storm goes out, just make sure you’re under the suspended person.  Because there are lots of brown birds too, Multi-Shot is helpful when trying to minimize the damage going out to your group.  Don’t make it a priority, but if you kill a few of these on the way, you’ll be better off.

Nalorakk – Bear Avatar

In phase 1, the troll phase, Nalorakk casts Brutal Strike on the tank. He also uses Surge on the player the farthest away from him. He will use this ability three times before transitioning. It helps to have a ranged dps and healer alternate the surges. You may want to consider using three different soakers depending on the personal defensive cooldowns of your party.

In phase 2, he turns into a bear. He casts Lacerating Slash on the tank and Deafening Roar on the party.

Nalorakk flips back and forth between Phases 1 and 2, so just be aware of what phase you’re in so you can prepare for the Surges.

What does a hunter need to know?

Because you’re a range, you’ll likely be one of the soakers for your group.  Make sure you just DPS your brains out to get this guy over with quickly.  You can use Deterrence in a pinch to mitigate the damage from the surge, but getting the timing right isn’t difficult, and you end up sacrificing your DPS for several seconds, which just makes the fight longer.  Use your Rapid Fire cooldown during the bear phase so you don’t get interrupted by a stray Surge.

Jan’alai – Dragonhawk Avatar

Jan’alai is a forest troll who guards two sets of dragonhawk eggs on his altar. The key to beating Jan’alai is avoiding the fire on the ground while controlling the number of eggs to hatch at once.

Jan’alai casts Flame Breath in the direction of a random player. This is easily avoidable, especially if you stay close to his hit box.

Periodically, Jan’alai will cast Fire Bomb. These orange bombs will spawn haphazardly from the center of the room and explode several seconds later, leaving large gaps where players can safely stand and continue to fight.

Jan’alai will Summon Amani’shi Hatcher, NPCs which will run to the sets of eggs at either side of the altar and begin to hatch them until they are killed. The hatched Amani Dragonhawk Hatchling, which cast Flame Buffet, should be AOEd down and dps should watch aggro. It is advisable to have several waves of Hatchlings instead of letting them all spawn at once at any time during the encounter.

What does a hunter need to know?

Stay out of fire.  Focus the correct hatcher (right or left) and use Multi-Shot to your advantage when dealing with the hatchlings.  Rinse, repeat.

Halazzi – Lynx Avatar

This guy is all about totem management. If you take down the totems, and DPS the boss as much as possible, you’ll win.

In the troll phase, Halazzi drops Water Totem which buffs the boss with Refreshing Stream. This totem can be killed; however, you can also move the boss away from the green healing circle and continue to focus dps while standing in it. This will grant your part a steady stream of healing and mana. He also casts Enrage.
At 66% and 33%, Halazzi will summon Spirit of the Lynx and heal to 100%. Kill the lynx, and if you’re melee heavy in you group, it’s best to stand together to maximize your DPS on him. It will also cast Shred Armor and Lynx Flurry which can be especially rough on cloth dps. Depending on your group composition, DPS can switch to kill the Corrupted Lightning Totem before it does extreme amounts of damage–once the Spirit of the Lynx has died, the DPS will go back to Halazzi.

What does a hunter need to know?

Kill totems, kill the lynx when he’s up, DPS the boss.

Hex Lord Malacrass

This guy is flanked by 2 random adds with unique abilities, but given how prevalent CC is now, both are easily dealt with, or killed.  Just make sure you have a plan to handle them.

The bigger mechanic for this guy is he will soul drain group members, stealing some of their abilities.  More on that later.

He will alternate between hurling Spirit Bolts at the party, a fairly strong AOE, and channeling Siphon Soul. As the fight drags on, you will get high stacks of Drain Power, making Malacrass harder to kill.

Randomly casts soul drain on a raid member, absorbing the character’s abilities and amplifying their power. The possible soul drains are:

What does a hunter need to know?

Understand your group’s plans for dealing with the adds, but realistically they can just be DPSed down before getting on the boss.  If your group chooses to CC, be prepared to help out with an Ice Trap.

Daakara <The Invincible>

By comparison to the Burning Crusade version of this fight, it’s a cakewalk.  He pulls his abilities from the various animal aspects already encountered in the instance.

  • In the first phase, Daakara casts Whirlwind and Grievous Throw, just heal to 100%. Melee dps that eat a whirlwind while afflicted with Grievous Throw may find themselves dead quickly. At 80% and 40%, Daakara transforms into two of the four remaining avatars at random.
  • In Shape of the Eagle, Daakara creates an Energy Storm and casts Summon Cyclone that players must dodge. Players that run into cyclones will be hit by Zap. Be sure to kill the Lightning Totem to prevent additional damage from going out. As part of Energy Storm all spells cast will deal damage to the caster–healers must be smart about deciding when to heal, as they will take additional damage when doing so.
  • In Shape of the Bear, Daakara casts Creeping Paralysis which can be followed up with a nasty Surge, as well as Nearly Overpowered Blow on the tank. Creeping Paralysis and the stun can both be dispelled.
  • In Shape of the Dragonhawk, Daakara creates Column of Fire and periodically casts Flame Whirl and Flame Breath. As always, just stay out of the fire.
  • In Shape of the Lynx, Daakara spawns two adds that can quickly destroy a player if they are not killed quickly, between Lynx Rush and Claw Rage. The tank should taunt during Claw Rage to split the damage taken.

What does a hunter need to know?

Be ready to switch strategies when Daakara chooses an animal aspect, but ultimately this is a DPS race to get it over with as quickly as possible.

Hunter Loot from Zul’Aman

Did I miss anything? Do you have any handy tips of your own? Leave them in the comments!

Good luck!

Morynne

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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

One response to Strategy: Heroic Zul’Aman

  1. For Hex Lord Malacrass, the Death Knight abilities I've seen are Blood Worms(DPS them down) and Mark of Blood (stop DPS if it's on you). Buffs seem to follow the PVP rules with regards to dispels, so if ni one else is on it, a well timed Tranq can help things along nicely.

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