- Name: Atramedes
- Raid: Blackwing Descent
- Tanks Needed: 1
- Phases: 2 (Ground and Air, alternating)
- Catch: You now have a sound bar to watch.
- This guide is for the heroic encounter. Normal strategy can be found here.
The basic strategy is largely unchanged — stay out of circles, keep your sound down, run away when you’re being tracked, and stay out of fire. The catch is that the circles hit your sound for significantly more. You absolutely cannot be taking extraneous sound — there’s very little room for error.
On Heroic, you’re limited to 7 gongs versus the normal 10. Nefarian destroys an additional gong during ground phase uses — so make sure when you use them on the ground, you’re using them for the right reasons.
Two Obnoxious Fiends will spawn per ground phase—one in the middle and one towards the end. These attach themselves to a random raid member and must be burned down immediately by the raid. They have minimal health but cast Obnoxious, a cast which gives the attached player 10 additional sound if not interrupted.
In the air phase, Sonar Bombs will spawn more frequently and the Roaring Flame Breath will move faster as well.
So really, your raid has to be more on top of their spatial awareness, and be able to quickly switch targets and kill the fiends. Otherwise, the fight is unchanged.
What does a Hunter need to know?
The biggest thing to know here is how to handle the adds. Obviously, DPS the ones you can at range, and utilize interrupts as you’re able (Scatter Shot, Silencing Shot) to keep the add’s target from taking additional sound. Quickly switch back and forth between Atramedes and the adds. During air phase, if you’re not already in Aspect of the Fox, switch to it, and continue your rotation as you run around to avoid circles and fire. You should be able to keep damaging pretty normally unless you get chased by fire.
Hunter Loot from Heroic Atramedes
Still having trouble? Check out Tankspot’s video.