Strategy: Majordomo Staghelm

Morynne —  July 28, 2011 — 3 Comments

I liked this fight quite a bit — the mechanic of raid driven shifting is unique and interesting to learn to work with.  I really wish druid tier 11 was that color.  Scorpions and kitties, oh my!

  • Name: Majordomo Staghelm <Archdruid of the Flame>
  • Raid: Firelands
  • Tanks Needed: 1
  • Phases: 2, with twists
  • Catch: Raid driven phase shifting
  • This strategy is for the normal encounter.

Fandral transforms into a Cat when the raid is not clustered together or into a Scorpion when 7 or more of the raid (in 25-man) are clustered together. On every third transform, Fandral briefly pauses in human form.

So first, let’s talk phases and what they mean to your raid, then I’ll go into how/when you’ll want to do the shifts.

Cat Form

Fandral transforms into a Cat when his enemies are not clustered together.

  • Leaping Flames – Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 23562 to 26437 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy.
  • Spirit of the Flame – These images of Fandral attack enemies until defeated.
  • Adrenaline – Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
  • Fury – Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.

Scorpion Form

Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together.,3In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.

  • Flame Scythe – Fandral inflicts 750000 Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy.
  • Adrenaline – Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
  • Fury – Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.

Human Form

When Fandral enters Human form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell.When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds.When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.

  • Fiery Cyclone – Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.
  • Searing Seeds – Searing Seeds implants fiery seeds in Fandral’s enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.
  • Burning Orbs – Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 5000 Fire damage every 2 sec. This effect stacks.

Phase 1: Getting Started (Scorpion)

In every single strategy I’ve read and/or watched, it says starting out in scorpion form is the easiest way to go about this, so your pull has to be very planned.   For the pull, you’ll see Fandral standing at the top of the stairs at the far side of the room.  Your raid will want to be grouped up where the circle in the middle meets the area leading up to the stairs.  Everyone needs to be stacked together! Even the tanks, with the boss facing the raid.  The green triangle in the diagram can be a stealthed hunter to more easily MD to the tank.  It’s critical to get as much threat using Misdirects and Tricks of the Trade (from Rogues) because once the tank loses threat, it’s gone.

The stacked raid serves an important purpose — splitting the damage that is going out from the Flame Scythe.  Now, it’s important to know that your tank/raids will be able to stand varying numbers of Adrenaline stacks, so it will take some work to  figure out exactly what your raid can withstand.  I believe we were tolerating 6-8 stacks of Adrenaline before forcing the phase shift.

To initiate the phase shift, everyone in the raid must move out around the room at the same time.  Speed boosts (like darkflight, other sprints, disengage) are all useful here.

*The second time you see the Scorpion phase, you’ll add in Searing Seeds to deal with.

During the second iteration of the scorpion phase, your raid will be affected with Searing Seeds.  Each raid member needs to watch their debuff timer, and move out of the raid to avoid blowing up everyone else.  It’s important to time this correctly because if too many people move out of the raid at the same time, a phase shift will be forced.  It seems like if everyone waits to 5-6 seconds remaining on their timer before leaving the group, no one is in danger of forcing the phase shift.

Phase 2: The Fire Kitty

When the phase is shifted, you’ll want to arrange your raid to something similar to the diagram in this section — where the icons are, not where the arrows are pointing.  During this phase, Fandral will jump around periodically at your ranged players and drop pools of fire. Stay out of those.  On every jump, an add will spawn, which should be the immediate dps target, and then get back on Fandral.  Like in the scorpion phase, he will gain stacks of Adrenaline, which again, is dependent on how much your tank/raid can tolerate before forcing another phase shift.

The arrows on the diagram show the first step in forcing the phase change back to scorpion.  For our raid, we would move the range in to the ring on stack number 5, and collapse on the tank for stack 6 to force the return into the scorpion phase.

*When your raid returns to the kitty phase, you’ll see the orb mechanic.

On one of the subsequent returns to the kitty phase, you’ll have a new mechanic to contend with.  There will be orbs scattered around the room, and they do damage to the person closest to them.  They do a stacking fire debuff on the player, and can easily be handled by 2 raid members.  The role can either be assigned like on Baleroc, or it can just be the 2 closest people.  Whatever works for your raid.  It’s recommended to only take 5-10 seconds of the debuff, so be prepared to switch often.

Overall

Your raid will have to tinker with how many stacks of Adrenaline to take per phase, and will likely decrease the number because Fury will continue to stack, making each phase a little bit more difficult to withstand.  You should be seeing approximately 3 of each phase type before the boss goes down, so keep that in mind when analyzing your raid’s performance.  The first time we killed this boss, it was admittedly, a bit sloppy, but we were on the 7th overall phase.

What does a Hunter need to know?

Scorpion: DPS the boss, save your cooldowns for this shift.  The majority of your damage will be dealt to the boss in this phase, and needs to be capitalized on.  It’s worth noting that glyphing for Raptor Strike was helpful to mitigate some of the damage from the slash, and can be timed pretty easily.  If you’re responsible for misdirecting Fandral at the beginning, make sure you stack back up with the tanks and the remainder of the raid as quickly as possible.  During the shift out from Scorpion, you can disengage out, or if you’re a worgen (like me!) darkflight proved itself infinitely helpful.  For the seeds, just make sure you watch your debuffs and move out of the raid when the time comes.

Kitty: Make sure you’re spread out in your assigned area, and don’t creep to the center ring with the melee.  Fandral has to have jump targets, and that’s what you are.  His fire puddles need to be organized away from the center so it’s easy to force him back into scorpion when required.  When the jumps happen, make sure you’re swapping targets and dpsing the adds as your priority. For the orbs, be prepared to continue to watch stacks and swap out with another player.  If that’s not your job, just make sure you’re paying attention to the cues of your raid.

Hunter Loot from Majordomo Staghelm

Still having trouble? Check out Learn to Raid’s video.

Good luck!

Morynne

Posts Twitter Facebook Google+

Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

Trackbacks and Pingbacks:

  1. Strategy: Majordomo Staghelm | WoW Hunters Hall - July 28, 2011

    [...] are clustered together. On every third transform, Fandral briefly pauses in human form. … Read Full Article. (No Ratings Yet)  Loading [...]

  2. September 20th: Firelands Nerfday | Marks-365 - September 21, 2011

    [...] Majordomo Staghelm [...]

  3. Firelands: Boss Strategies and Videos for Hunters | WoW Hunters Hall - November 2, 2011

    [...] Strategy: Majordomo Staghelm from Morynne at Marks 365. Written strategy from a hunter PoV. [...]

Leave a Reply