4.3: Tier 13 and Hunter Changes (so far)

Morynne —  September 28, 2011 — 4 Comments

Hunter Tier 13Well I was going to work on my Ragnaros strategy, and work on Heroic Shannox, but there’s too much news!

MMO-Champion mined out what Hunter Tier 13 is going to look like, and found a bunch of spell “changes” for us.  They also found some items that will be dropping, which is just a tad exciting.

So let’s start with Tier 13.  First off, I’m willing to bet that the MMO-Champion shots don’t do it any justice.  It looks like it would be far cooler in the shots that Blizzard has provided for other class previews.  The three colors are likely this: Raid Finder, Normal, and Heroic versions — purple being the heroic version (kind of like T10 was).  The set clearly pays homage to being a dragon slayer.  The breastplate looks very much like Deathwing’s chest, and the shoulders/helm seem to be young dragon skulls. I might not transmogrify this — even after all that work to put together the old sets.

MMO Champion has also mined out some spell “changes” for Hunters, but they’re really not changes at all.  They’re tooltip fixes for the most part.

 Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival

  • Cobra Shot now has a 2 sec cast time, up from 1.5 sec.

Marksmanship

  • Aimed Shot now has a 2.9 sec cast time, up from 2.4 sec.
  • Kill Shot now scales from 45% of Ranged Attack Power, up from 30%.
  • Chimera Shot now causes Nature damage. (Tooltip clarification)
  • Trueshot Aura now increases melee attack power by 20% and ranged attack power by 10%.

So here’s where we’re at:

Cobra Shot, Aimed Shot, Steady Shot, and Chimera Shot are not changing.  This is a tooltip fix, not a change to how those shots work/do damage.

All of the AP boosting abilities are getting the same change.  They are granting melee 20%, while range continues to get 10%.  This does not change how we are buffed by any of the AP buffs, nor will it change our DPS.

In the official 4.3 patch notes, there are no changes other than Trueshot Aura for Hunters — which means either A. they’re totally fine with hunter DPS as it is, or B. (which is hopefully more likely) that they haven’t gotten there yet.  My hope is that they find a better scaling balance for Survival, and give Beastmastery a bit of a buff to keep up with the other two specs.

Here’s a list of the items datamined from MMO-Champion. It’s worth noting that hunters will have the option for a Gun or a Crossbow it looks like. (Cue Dwarven hunters rejoicing)

For those of you who are non-combat pet collectors as well, there are some new ones and changes that can be found here, at Warcraft Pets.

All of this information has been mined off of the PTR, and as it is the PTR, all of it can and will change prior to release.

What are your first thoughts about all the news that’s come out? Exciting? Boring? Are you stoked to punch Deathwing in the face? Let down? Tell me in the comments!

Morynne

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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

4 responses to 4.3: Tier 13 and Hunter Changes (so far)

  1. Of course I want to punch Deathwing in the face…but thats because of my IT department as we discussed on Twitter. :)

    Set preview…BLECH. I dont hate it, its not the worst. But I don't love it. Not as is anyway…I reserve final judgment until we see it live on toons. Some armor sets look really good on the various races, others not so much.

    It just doesn't feel very Huntery to me. I like the option of a gun. I admittedly am partial to bows, but that's nostalgia only. I have been displeased with Blizzard designing specifically AWAY from a racial. Bad form for that.

  2. The only thing I don't like, and correct me if I'm wrong, but even though our dps will go up, all the melee gets a buff to surpass us? Seems like we're going to be dropping off the top of the charts yet again.

    • Meant, will not go up *

    • Here's the way I see it — we're going to be shooting at dragons in the sky more than likely, giving melee less opportunity to do damage. When they are able to do damage, it'll catch up to what the melee is already doing.

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