Strategy: Yor’sahj the Unsleeping

Morynne —  December 15, 2011 — 2 Comments

This is “least of all evils” taken to a new level.  Also, I’d hate to do this fight colorblind.

  • Name: Yor’sahj the Unsleeping
  • Raid: Dragon Soul
  • Tanks: 1
  • Trick: Pick the worst color, and kill that.
  • This guide is for the normal encounter.

This is a very fluid fight, and can change several times in the process. The mechanics are random, so it’s important to know how to react to all combinations.

Abilities:

  • Void Bolt – Yor’sahj the Unsleeping blasts his primary target with dark energy, dealing $%104849s1 Shadow damage initially and then $%104849s2 Shadow damage every 2 seconds. This effect stacks.
  • Call Blood of Shu’ma – Yor’sahj the Unsleeping calls to the might of Shu’ma, summoning three differently colored globules of his blood. These globules path slowly towards Yor’sahj, infusing him with additional powers if they reach him.

Those two things are all Yor’sahj does, which means he’s not the real focus of the fight.  It’s all about the colored globules, so let’s talk about those.

Glowing Globule

When a Glowing Globule reaches Yor’sahj, it infuses Yor’sahj with the Glowing Blood of Shu’ma.

  • Glowing Blood of Shu’ma – Yor’sahj’s Void Bolt now hits all nearby targets for  Shadow damage in addition to the primary target component, Yor’sahj uses his abilities twice as often, and his attack speed increases by 50%.

The glowing globule really isn’t too much of a threat compared to others.  You’ll see.

Cobalt Globule

Cobalt Globule – When a Cobalt Globule reaches Yor’sahj, it infuses Yor’sahj with the ability to summon Mana Voids.

  • Mana Void – A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself. Destroying the Mana Void evenly returns the total of the leeched mana via Mana Diffusion to players within 30 yards.
  • Mana Void – A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself. Destroying the Mana Void evenly returns the total of the leeched mana via Mana Diffusion to players within 100 yards.

This one isn’t too bad either, the trick is if the cobalt globule hits Yor’sahj, it will spawn a mana bubble that when popped restores mana to those around it.  If this one does spawn, it’s important that you DPS the mana bubble to make your healers and casters happy.

Crimson Globule

Crimson Globule – When a Crimson Globule reaches Yor’sahj, it infuses Yor’sahj with the Searing Blood ability.

  • Searing Blood – Yor’sahj sears the blood of three random players, inflicting a base of  Fire damage. The further the target stands from Yor’sahj, the greater shock received from the blast. In 25 player raids, Yor’sahj sears the blood of eight random players.

The key when a crimson globule reaches the boss that everyone stack up to be able to handle the damage output that hits the whole raid.

Dark Globule

Dark Globule – When a Dark Globule reaches Yor’sahj, the corruption of the blood seeps out into the Maw of Shu’ma. This vile corruption then periodically creates Forgotten Ones that attack the players.

  • Forgotten One – These creatures fixate on a random target.
    • Psychic Slice – The Forgotten One emits a wave of psychic force at its current target, inflicting  Shadow damage.

The dark globule is easily paired with others that require you to stack up — like Crimson.  It spawns a bunch of adds that you’ll just end up AOEing down anyway.

Acidic Globule

Acidic Globule – When an Acidic Globule reaches Yor’sahj, the Maw of Shu’ma infuses with the acidic blood and stimulates further Digestive Acid production.

  • Digestive Acid – Digestive Acid periodically secretes from the stomach lining, inflicting  Nature damage to a player and nearby allies within 4 yards.
  • Digestive Acid – Digestive Acid periodically secretes from the stomach lining, inflicting  Nature damage to a random player.

Now, the acidic globule should never exist with the crimson globule if both of them spawn, so you’ll be forced to kill one of them. It’s typically the green. You cannot stack up and spread out at the same time, so make the choice.

Shadowed Globule

Shadowed Globule – When a Shadowed Globule reaches Yor’sahj, it infuses Yor’sahj with the Deep Corruption ability.

  • Deep Corruption – Yor’sahj’s Deep Corruption spreads to every player, causing every fifth healing or absorbtion effect cast on a player to trigger a violent detonation, inflicting  Shadow damage to all players.

The shadowed globule is the most common one you’ll be killing, so station yourself close to purple.

Ooze Priority

The goal on this fight is to always kill one ooze before it reaches the boss, deal with the fall out of the other two, and then back to dpsing the boss.  When that one ooze does fall, the other two become immune to further damage.

Here’s your basic kill order:

  1. Shadowed Globule – This one causes your raid to blow up if they receive too many heals, and proves the most problematic. If there’s a purple up, kill it.
  2. Acidic Globule – This one causes your raid to spread out to avoid some damage, while most others can easily be handled by stacking up.
  3. Glowing Globule – Void bolts hitting the entire raid aren’t fun, but it’s manageable if you already have to stack up.
  4. Dark Globule – Killing this one prevents you from spending time DPSing things other than the boss, ultimately making the fight shorter, but it’s still manageable.
  5. Crimson Globule
  6. Cobalt Globule

The biggest exception with this order is if you end up with a red, purple, and a green.  This is easily one of the most difficult combinations to overcome, and you’ll have to eliminate that green globule to avoid spreading out.  Your healers will dread this combination, just expect that.  Keep in mind also that your raid may need to handle the kill order a bit differently based on composition.  Be ready to adjust.

What does a Hunter need to know?

Well first of all, this fight is pretty hunter friendly as you work on the initial globule pulls by range.  You’ll likely be the first ones to be able to hit them, so do as much damage as possible.  It’s important you know your kill orders, and dps the correct glob.  This is a raid awareness fight, so make sure you’re paying attention.  Use your Explosive Traps and Multi-Shots on the black globs to help bring those down fast, and if you do end up with a mana bubble, that needs to take priority before getting back to dpsing the boss.

Hunter Loot from Yor’sahj the Unsleeping

Still having trouble? Check out Learn to Raid’s video.

Good luck!

Morynne

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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

2 responses to Strategy: Yor’sahj the Unsleeping

  1. To the best of my knowledge, the only ooze combinations seen on live are:

    black — blue — yellow
    black — green — red
    black — purple — red
    blue — green — purple
    blue — purple — yellow
    green — red — yellow

    With that being the case, we found the best kill order for the oozes to be: green — yellow — purple.

    This allows the group to always stack, and makes dealing with the purple add trivial as there will never be any raid damage going out while it is up.

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