Strategy: Ultraxion

Morynne —  January 30, 2012 — 4 Comments

This is your Patchwerk fight of Dragon Soul.  Dust off those cooldowns, it’s stand still and DPS time!

  • Name: Ultraxion
  • Raid: Dragon Soul
  • Tanks: 2
  • Phases: 1
  • Trick: Extra button, and flawless execution.
  • This guide is for the normal encounter.

Ultraxion is largely a 1-phase encounter, assuming you’re in a 25-man raid, with 25 moving parts. (see what I did there?)  This is a DPS race fight, so it’s important that you bring your A game.

The Pull

Ultraxion will hover just off the edge of the platform, and will not aggro unless attacked.  The positioning of your raid is pretty simple — everyone needs to be stacked up.  Your raid (with the exception of the healers) will not need to move at all during this fight.

Here’s what Ultraxion does during the fight:

  • Unstable Monstrosity – Growing Twilight instability causes arcs of Twilight energy to erupt from Ultraxion’s hide. The arcs inflict 300000 Shadow damage every 6 seconds, split evenly amongst enemy players in the Twilight Realm and within 30 yards of the target.Every minute that Ultraxion remains in combat reduces the time between arcs by 1 second, to a maximum rate of one arc per second. In addition, the instability prevents Ultraxion from parrying attacks.
  • Twilight Shift – At the beginning of the battle, Ultraxion pulls all enemies with him into the Twilight Realm where they can bear the full brunt of his powerful Twilight assaults. The Twilight Realm grants players the Heroic Will ability.
    • Heroic Will – The player’s Heroic Will steels the caster’s mind to resist the forces of Twilight. This pulls the caster out of the Twilight realm for up to 5 sec, but renders them unable to attack, cast spells, or move while concentrating.
  • Fading Light – Ultraxion sucks the light out of his current target and one random player, drawing them into Twilight over 5-10 seconds. Upon expiration, players in the Twilight Realm instantly die. Players in the normal realm forcibly enter the Twilight Realm, and are afflicted with Faded into Twilight. (In 25-man, 3 targets are affected)
  • Hour of Twilight – The Hour of Twilight falls upon Ultraxion’s foes. Enemies caught within the Twilight Realm take 300000 unresistable Shadow damage. Players within the normal realm forcibly enter the Twilight Realm. If Hour of Twilight does not hit a player, the Aspects take the full brunt of the attack. This disrupts the shield protecting the Aspects and heralds the end of all life on Azeroth.

By now, you’ve seen the Heroic Will button that shows up in the middle of your screen, and is just generally imposing.  Don’t freak out, but that button is important.  I’d recommend creating a macro and a keybind for this button. Timing is important!

/click ExtraActionButton1

Also, make sure you have your target’s cast bar shown — I know I didn’t have it showing until this fight.

Ultraxion will cast Hour of Twilight periodically throughout the fight, and if you’re not assigned to soak the damage, make sure you use your Heroic Will button.  Time it so you have minimal time in the alternate realm — keeping in mind you have a maximum of 5 seconds in the normal realm.  You’ll also be using your Heroic Will button when you’re affected by Fading Light.  This is where showing your debuffs are important — you’ll want to use Heroic Will when you have approximately 3 seconds left on your debuff.

This action will be repeated throughout the encounter.

What does a Hunter need to know?

Hunters can be tasked with soaking Hour of Twilight with Deterrence.  We can soak every third Hour.  What this means is that instead of clicking Heroic Will, you’ll pop deterrence to soak the damage.

This needs to be coordinated with the rest of your raid, since 3 people will need to soak each Hour of Twilight.  An example rotation can be seen below.

Realistically, your raid should see at most 7 Hours of Twilight.  I think the fewest my raid has seen is 5.  It all depends on your gear level, and if you’re willing to be risky with the number of healers.

Hunter Loot from Ultraxion

Still having trouble? Check out Learn to Raid’s video.

If you use power auras, here’s what I use for Fading Light.

Fading Light Troll
Version:4.23; g:0.4078; icon:Ability_Druid_TwilightsWrath; buffname:Fading LIght; r:0.9294; bufftype:2; texture:182; combat:true; size:0.73; inRaid:true; y:175; texmode:2; timer.HideLeadingZeros:true; timer.h:1.34; timer.Texture:Original; timer.enabled:true; timer.Relative:BOTTOM

Good luck!


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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

4 responses to Strategy: Ultraxion

  1. A good technique for a 25 man raid to use is to have the healers all go into the Void after the fight starts (say about 3-5 sec in). You then blow a Blood Lust/Hero/TimeWarp for the DPS. No one should need any healing right off the bat so the lack of healers for 3 sec should have no impact (ie: no one should die).

    Then later on at 20-30% you can blow a second BL/H/TW specifically for the healers. They will not have the debuff having been in the alternate realm during its first cast.

    Also…pre-potting and CD usage right at the beginning would be advisable.

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