Strategy: Madness of Deathwing

Morynne —  June 8, 2012 — 1 Comment

Now you really get to punch Deathwing in the face.  This time it sticks.

  • Name: Madness of Deathwing
  • Raid: Dragon Soul
  • Tanks: 2
  • Phases: 1-ish
  • Trick: Platform order matters.
  • This guide is for the normal encounter.

This is it, we’ve made it to the end.  Deathwing goes crazy, and you get to knock off his legs, then punch him in the jaw, and I’m going to tell you how to be successful.

The order you do the 4 platforms in does matter — you get a bonus from each aspect that is left up as you move around, making the last platform before Deathwing’s chin the most difficult.  Thrall’s ability helps transport players from platform to platform just by running at the edge.

Here’s what each aspect can do for you: (also, this is the order of the platforms from left to right, but not the way my guild has found success in taking down Deathwing)

  • Alexstrasza
    • Alexstrasza’s Presence – The Presence of Alexstrasza increases the player’s maximum health by 20%.
    • Cauterize – Alexstrasza Cauterizes the Blistering Tentacles, inflicting lethal damage over 5 sec. Cauterize also reduces the damage inflicted by Corrupted Blood.
  • Nozdormu
    • Nozdormu’s Presence – The Presence of Nozdormu increases the player’s haste by 20%.
    • Time Zone – Nozdormu forms a Time Zone at the target location, causing the Elementium Meteor to lapse in time and decrease its travel speed dramatically upon entering the zone. Any enemy creatures within the Time Zone have their attack speed decreased by 50%.
  • Ysera
    • Ysera’s Presence – The Presence of Ysera increases player healing done by 20%.
    • Enter the Dream – The Presence of Ysera allows players to enter the Dream, decreasing damage taken by 50% for 2 sec.
  • Kalecgos
    • Kalecgos’ Presence – The Presence of Kalecgos increases player damage dealt by 20%.
    • Spellweaving – The Presence of Kalecgos allows attacks and abilities to cause Spellweaving. Spellweaving inflicts 22425 to 23575 Arcane damage to enemies within 6 yards, excluding the current target.

My guild has been successful taking down in this order:

  1. Ysera
  2. Alexstraza
  3. Nozdormu
  4. Kalecgos
  5. Deathwing’s chin (Ysera’s platform)

Your guild might find success in a different order, but that’s trial and error.  There’s an achievement for assaulting each platform first on different kills, so keep that in mind as well.

Here’s what goes on on each platform:

  • Assault Aspect – Deathwing searches for his next enemy to assault. Deathwing assaults the platform with the largest number of players and an attached limb.
  • Cataclysm – Deathwing attempts to finish the job he started by bringing forth a second Cataclysm, inflicting 1462500 to 1537500 Fire damage to all players.
  • Elementium Bolt – Deathwing creates an Elementium Bolt, sending it to the target platform.
    • Elementium Blast – If the Elementium Bolt reaches its destination, the bolt inflicts 380250 to 399750 Fire damage to all players and an additional 380250 to 399750 Fire damage every 5 sec until players destroy the Elementium Bolt. The initial damage decreases the further the player stands from the targeted location.
  • Corrupting Parasite – A Corrupting Parasite inflicts increasing Shadow damage periodically. When Corrupting Parasite’s duration ends, the parasite detaches from the player and causes a Parasitic Backlash. This inflicts 243750 to 256250 Fire damage to players within 10 yards of the host.
    • Corrupting Parasite – After the Corrupting Parasite’s duration ends, the parasite detaches from the host.
      • Unstable Corruption – The Corrupting Parasite casts Unstable Corruption, inflicting 10% of the Corrupted Parasite’s health as Fire damage to all players.
  • Hemorrhage – Deathwing’s tentacle begins to Hemorrhage, creating several Regenerative Blood at a nearby location.
    • Regenerative Blood – The Regenerative Blood of Deathwing forms. Regenerative Bloods gain ten energy every 1 sec. The melee attacks of a Regenerative Blood also cause Degenerative Bite.
      • Regenerative – A Regenerative Blood heals to full health when it reaches maximum energy.
      • Degenerative Bite – Melee attacks cause Degenerative Bite, inflicting 1462 to 1537 Shadow damage every 1 sec for 10 sec. This effect stacks.
  • Limb Tentacle – Deathwing grasps onto each platform with one of his limbs.
    • Burning Blood – The Burning Blood gushes from the Tentacle, inflicting Fire damage every 2 sec. The damage increases as the Limb Tentacle’s health lowers.
    • Blistering Tentacle – At 75%, 50%, and 25% remaining health the Limb Tentacle sprouts several Blistering Tentacles that are immune to Area of Effect abilities.
      • Blistering Heat – The Blistering Heat inflicts 2500 Fire damage every 2 sec, and increases its damage by 5% for 3 sec. This effect stacks.
    • Agonizing Pain – The pain from severing Deathwing’s limb interrupts his concentration, stunning him and inflicting 20% of his health in damage.
  • Mutated Corruption – A Mutated Corruption appears shortly after assaulting a platform.
    • Crush – The crushing weight of the Mutated Corruption inflicts 100000 Physical damage to enemies in a cone in front of the Corruption.
    • Impale – The Mutated Corruption impales its target, inflicting 400000 Physical damage to the target.

Now here’s how all this goes down:

The first thing that happens is you’ll start damaging the limb tentacle, and then the Mutated Corruption appears — it’s a big tentacle towards the back of the platform.  Your raid will want to spread loosely to avoid everyone taking a large amount of damage all at the same time.  Best if it’s just a few people at once.

Shortly thereafter, the Elementium bolt will spawn, and your DPS will have to switch to kill it.  Once that dies, go back and kill the Corruption, and switch back to the limb tentacle.  If you’re following my guide of Ysera > Alexstraza > Nozdormu > Kalecgos, on Ysera and Alexstraza’s platforms you’ll entirely ignore the Blistering Tentacles that spawn and kill the Regenerative bloods when they spawn.  On Nozdormu and Kalecgos, you’ll end up killing the Tentacles before the bloods – just have to be mindful that the Tentacles have to be single targeted down.  Those take priority.  When you get to Kalecgos’ platform, your raid will have to stack up shortly before the bolt spawns to help the healers, and your range will have to burst down the bolt as quickly as possible.  It does a ton of damage.

Each platform has roughly the same mechanics, it just depends on which aspects are still helping you what the best strategy will be to handle it.

Now, when you get back to Ysera’s platform to smack Deathwing’s chin, there’s a whole new set of rules.  Here’s what goes on:

  • Elementium Fragment – Pieces of Deathwing’s armor chip off, forming three Elementium Fragments nearby. In 25 player raids, eight Elementium Fragments form.
    • Shrapnel – The Fragment fires a piece of Shrapnel at a random player, inflicting 195000 to 205000 unresistable Physical damage.
  • Elementium Terror – Pieces of Deathwing’s armor chip off, forming two Elementium Terrors nearby.
    • Tetanus – The Elementium Terror’s melee attacks cause Tetanus, inflicting 58500 to 61500 Physical damage and an additional 19500 to 20500 Physical damage every 1 sec. The effect stacks.
  • Corrupted Blood – Corrupted Blood gushes from Deathwing, inflicting Fire damage every 2 sec. The damage increases as Deathwing’s health lowers. At 15%, 10%, and 5% remaining health, Deathwing hemorrages. This increases the damage dealt by Corrupted Blood.

When you get to the platform, you’ll start out on Deathwing’s chin, but don’t blow your cooldowns just yet.  Fragments will spawn, so all your DPS needs to switch to kill them.  They throw out Shrapnel.  Use your Dream button when the debuff is under 5 seconds to keep your healers happy.  After the Fragments are down, two Terrors will spawn.  Kill one of them, then switch to Deathwing, blow your cooldowns and win.

Congratulations! You just beat Cataclysm.

What does a Hunter need to know?

In the first phase (not Deathwing’s chin), Hunters are probably one of the most flexible classes for swapping targets.  Our damage isn’t rampy, and the burst damage is pretty good.  Hunters’ role on the 4 platforms is going to be shooting the right thing, and multi-dotting as much as possible.  There is nothing wrong with keeping Serpent Sting up on the Corruption as well as the limb tentacle.  If you’re Survival, you should know that Explosive Trap + Multi-Shot = Dead bloods.  Try to save up your focus before the bloods spawn, drop your trap when they spawn, and multi-shot your heart out.

When you get to phase 2 with Deathwing’s chin, keep your multi-dotting up with Deathwing’s face, and you can multi-shot some of the Fragments.  They’ll go down pretty quick.  Put some damage on the Terror your group is killing, keeping Serpent Sting up on Deathwing.  When the Terror dies, burn all your DPS cooldowns and Deathwing will surely die, hopefully before the next set of Fragments spawn.

Hunter Loot from Madness of Deathwing

Still having trouble? Check out Learn to Raid’s video.

Good luck, and we’ll continue strategies in Mists of Pandaria!


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Morynne is an avid hunter, and prefers Marksmanship. She has co-hosted the Hunting Party Podcast, and appeared on the Twisted Nether Blogcast. For more information, click here.

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