Cross your arms.
Now cross them the other way. Did you have to think about it? Was it uncomfortable?
Most likely it did take some thought, and some intentional adjusting to be able to do it. Brace yourselves, there will be a mindset shift for pretty much everyone come MoP.
Expertise is the new stat that we’ll need to learn to balance. What’s its function? Expertise governs the chance that the opponent will dodge or parry attacks made by you. Basically it’s your proficiency in anticipating your opponent’s move during combat to ensure your attacks land. This will be balanced alongside Hit rating to make sure you’re doing as much damage as you can.
Hit cap against a boss in MoP will be 7.5% (lowered from the current 8%), and against a same-level mob, it will be 3% (down from the current 5%). That being said, Expertise in its current status in Cataclysm is not how we’ll see it in MoP — it is going to be most closely like hit, and we’ll be shooting for a certain percentage of Expertise rating. The final numbers for that have yet to be seen, as we’re still looking at stat shifting in beta. This does mean though that we’ll be actively competing with all Agility based melee classes for items with Agi/Expertise. Be ready for the competition.
This is no longer selecting what talent tree to put your points into, and choosing those abilities based on the “best” spec. These choices are being taken away, but you’ll still be able to select between the three specializations. There will still be Marksmanship, Beastmastery, and Survival hunters, but you’ll no longer have to choose whether or not to go into Readiness, or Improved Steady Shot. There will be different ability sets for each specialization, alongside the core Hunter abilities. I’ll go into this in more details when we start to get closer to MoP launch.
Your talents are no longer going to be the point spread in your Specialization trees. This is probably the most drastic change for everyone to get used to. There are no inherently terrible talents — they are all going to be situationally useful. Some are going to be far better for PvP, and others are going to be amazing for PvE — it’s just going to depend on your focus what you choose. Some are passive abilities, others are active cooldowns you can use, and there are still more that add certain functionality to core abilities.
It’s worth saying that there is still a lot of number tweaking in MoP Beta, which is why I’m not getting into the nitty gritty details just yet of the best specialization, or the best talents. Based on the number of revisions, I think Blizzard is doing a pretty bang-up job of listening to the community and balancing things out. I’m excited to see how things will go, and I’ll be certain to review each of the talents and specializations once numbers are more shored up.
Stay tuned for more information as we get closer to launch!