Archives For Patches

Congratulations Zehera!

Morynne —  October 26, 2011 — 2 Comments

If you don’t know about, and you’ve been playing a hunter for awhile — I’m very surprised.  The site is basically a DPS spreadsheet that will help hunters of all skill levels optimize their gear, gems, enchants, glyphs and rotations to maximize their DPS output.

Zehera is the brains behind the operation.

First of all, a big Thank You to her for investing all that time to creating the resource, its’ been invaluable to me over the years.  And second…


Zehera is being recognized in the 4.3 patch with an off-tier set piece helm!  This will likely be a raid drop, but it seems Frostheim might have some insider information that the base version might be purchasable with Valor points.


Just got an update for Tier 13 hunter bonus…

  • 2P — Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P — Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Even more haste!

For those of you keeping score at home, that’s 5% more haste than originally quoted.  As always, this is PTR stuff, and it can change 1000 times before implemented live.


4.3: Hunter Tier 13 Preview

Morynne —  September 29, 2011 — Leave a comment

Hunter Tier 13We’ve seen what it looks like now, and there’s a bit of a mixed bag on reactions — which is fine.  It’s just like every other set from that perspective.  I personally like it, it gets back to the “stalker” roots.  If you weren’t aware, tier 13 is “Wyrmstalker.”  Appropriate, considering you start your journey toward punching Deathwing in the face at Wyrmrest Temple.

Let’s talk set bonuses:

  • 2 piece - Steady Shot and Cobra Shot generate double the amount of focus.
  • 4 piece- Your Arcane Shot ability has a chance to grant 25% 30% (edit 9/29) haste to you and your pet for 10 sec.

Having spent quite a bit of time with Marksmanship and Survival this expansion, it’s safe to say that we’ll be absolutely drowning in focus for Tier 13 because our Steady Shots and Cobra Shots will be delivering double the amount of focus..  In Survival, I find myself having a difficult time dumping my focus as much as I should, and sometimes the same with Marksmanship.

Our 4-piece bonus is going to be a bit more fickle.  Bottom line, all specs for Hunters will be firing A LOT more Arcane Shots — which for Survival will make it worth while to fire again.  Most Marksman hunters (that I’ve talked to) are using Arcane currently as a focus dump while Chimera Shot is on cooldown.  Not only are they going to be constantly seeing the 15% haste buff from Improved Steady Shot, but they’ll get another 25% from their 4-piece bonus?  I could foresee this causing hunters to hard-cast Aimed Shot more frequently, even when not affected by Heroism or Rapid Fire.  Let’s not forget also that if we’re running with The Hungerer, that’s even more haste that can randomly proc.

I’m interested to spend some time on a target dummy with 4-piece tier 13 during the PTR testing and see how this actually works out.  I have a feeling hunters will occasionally want to dump their focus still during hasted periods using Aimed Shot for Marksman Hunters, but if you’re likely to be on the move, you’ll still dump your focus using Arcane Shot — for all specs.

Let’s also not forget here that the additional haste here will also increase our Focus Regeneration, probably giving us nearly a bottomless pit of Focus to continue firing away.

Anyway, lots to test — even more speculation going on.  How do you think these bonuses will play out?


Hunter Tier 13Well I was going to work on my Ragnaros strategy, and work on Heroic Shannox, but there’s too much news!

MMO-Champion mined out what Hunter Tier 13 is going to look like, and found a bunch of spell “changes” for us.  They also found some items that will be dropping, which is just a tad exciting.

So let’s start with Tier 13.  First off, I’m willing to bet that the MMO-Champion shots don’t do it any justice.  It looks like it would be far cooler in the shots that Blizzard has provided for other class previews.  The three colors are likely this: Raid Finder, Normal, and Heroic versions — purple being the heroic version (kind of like T10 was).  The set clearly pays homage to being a dragon slayer.  The breastplate looks very much like Deathwing’s chest, and the shoulders/helm seem to be young dragon skulls. I might not transmogrify this — even after all that work to put together the old sets.

MMO Champion has also mined out some spell “changes” for Hunters, but they’re really not changes at all.  They’re tooltip fixes for the most part.

 Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Cobra Shot now has a 2 sec cast time, up from 1.5 sec.


  • Aimed Shot now has a 2.9 sec cast time, up from 2.4 sec.
  • Kill Shot now scales from 45% of Ranged Attack Power, up from 30%.
  • Chimera Shot now causes Nature damage. (Tooltip clarification)
  • Trueshot Aura now increases melee attack power by 20% and ranged attack power by 10%.

So here’s where we’re at:

Cobra Shot, Aimed Shot, Steady Shot, and Chimera Shot are not changing.  This is a tooltip fix, not a change to how those shots work/do damage.

All of the AP boosting abilities are getting the same change.  They are granting melee 20%, while range continues to get 10%.  This does not change how we are buffed by any of the AP buffs, nor will it change our DPS.

In the official 4.3 patch notes, there are no changes other than Trueshot Aura for Hunters — which means either A. they’re totally fine with hunter DPS as it is, or B. (which is hopefully more likely) that they haven’t gotten there yet.  My hope is that they find a better scaling balance for Survival, and give Beastmastery a bit of a buff to keep up with the other two specs.

Here’s a list of the items datamined from MMO-Champion. It’s worth noting that hunters will have the option for a Gun or a Crossbow it looks like. (Cue Dwarven hunters rejoicing)

For those of you who are non-combat pet collectors as well, there are some new ones and changes that can be found here, at Warcraft Pets.

All of this information has been mined off of the PTR, and as it is the PTR, all of it can and will change prior to release.

What are your first thoughts about all the news that’s come out? Exciting? Boring? Are you stoked to punch Deathwing in the face? Let down? Tell me in the comments!

Deathwing on Wyrmrest TempleIn the last 24 hours, there’s been a TON of information that has come out about the impending 4.3 patch — certainly helping hype up how Cataclysm is going to end.

It seems we’re going to be doing the 3 heroic dungeons in order to continue the story (ala Icecrown 5-man dungeons), the first being sent to the future via Caverns of Time, where we find Deathwing impaled on the Wyrmrest Temple.

I’m not going to go through and re-hash what the previews have done, but I will link them, and then put in my $0.02.

Just reading through the previews on these three heroics makes me very excited.  Because they’re being based in the Caverns of Time, you get to experience more of old-world Azeroth, and get more of the lore behind why Deathwing is the way he is.  The first heroic looks to be the first truly “outside” instance — it takes place in varying places in Dragonblight. (I wonder if we’ll be able to fly out there…)

Young Malfurion and IllidanThe second instance takes us way back into the past, and it looks like we’ll get more depth behind Illidan — really explaining why he got so wrapped up with the Burning Legion in Outland, and why he and his brother had their falling out. (Malfurion did eventually make peace, but Illidan wasn’t having any of it)

In the third dungeon, we’re back with Thrall and banding together with the different colored dragonflights, and escorting the objectives from the second instance back to present day Wyrmrest temple to start the assault on Deathwing.  It seems like this one is going to be a “fight off X waves of stuff and win” type of instance, and for those of you that raided in BC, sounds a lot like Hyjal.

This is all lead-up to the raid, allowing us to go after Deathwing himself, where encounters 7 and 8 are both Deathwing.

Raid Preview: Dragon Soul

It looks like the first 6 bosses will pay homage to some Old Gods (C’thun, Yogg-Saron, but N’Zoth looks like he’ll be the next Old God we start hearing about)

There’s going to be lots of faceless (tentacles!) since that seems to be who Deathwing has allied with.  Blizzard has said that the first Deathwing encounter will involve prying plates off of Deathwing in order to weaken him enough to take on a different form.  I really dig the idea of hanging on to the back of a dragon while he’s doing barrel rolls.  That encounter is going to prove no less than a challenge.  The last Deathwing encounter is supposed to have a lot of the plating removed, and he’s supposed to look more like Cthulu-wing with a tentacle face.  The last bit of the raid has been said to take place at the edge of the Maelstrom.

None of this has been directly hunter related, I know.  I’m a raider, and enjoy a bit of lore.  This is the first bit of it I’ve been truly excited about since Cataclysm launched — because it gives us more of a reason to dislike Deathwing.  He was never this ever-present big bad like Arthas was in Wrath, which was a bit of a let down.

I desperately want to hate Deathwing, but the wold changing wasn’t enough for me.  It gave us awesome new zones and quests like The Day Deathwing Came.  Maybe these new heroics and this raid will make me want to punch him in the face… again.

4.2 Twisted Nether Roundtable

Morynne —  July 14, 2011 — 1 Comment

I was asked to join a roundtable for 4.2 with Twisted Nether!

Others on the show with me:

We talked about the new 4.2 raid, mechanic changes, loads of lore, new dailies and more!

Fair warning, it’s a super long podcast, but had quite a bit of information in it, give it a listen!

The word of the podcast is “Roundify.”


Last night I had the opportunity to raid with my new guild, and spent some time with two bosses in Firelands.

What did I learn?

The PTR was a decoy.  Largely the mechanics are the same, but it’s safe to say that you can’t rely on the videos and strategies written by the PTR versions of the fights.  Blizzard pulled a fast one.

I’m sure on Thursday when we go back in we’ll be able to down some bosses since we’ve got an idea of what the differences are now, but man last night was frustrating for awhile.


We spent some time with Shannox, which seemed to have the biggest mechanic difference in the two we worked on last night, and Beth’tilac.  In just completing the trash in the zone (before they hotfixed the guild standards), we managed to get to Friendly reputation, so everyone in the raid got a shiny new cloak.

Pro Tip: Don’t try to kill the turtles.  You’ll be there forever.

Shannox is a hunter-type boss with 2 fire dogs.  Rageface and Riplimb.  I’ll let you guess what they do.  There’s traps he throws around, and he’ll pitch a spear out every once in awhile that a dog will retrieve.  There’s a catch to that mechanic that we’re still trying to work out.  One thing we did do last night is keep the range DPS on Rageface because he’ll periodically target a random raid member and not leave them alone until he gets hit by a 40k shot of some type, and that seemed to work in our favor.  I’ll have more once I down him.


Beth’tilac is the spider boss, and it’s a pretty fun fight, but chaotic doesn’t even begin to describe it.  It looked like our best attempt last night got her down to around 26%.  Having the mechanics be changed, I’d say that’s pretty good.  For a hunter, that fight is largely about add control, and the ability to burn down single targets.  Frost traps are your friend, and it might be worth spec’ing into improved traps to lock the tiny adds down.  May also be worth spec’ing MM for the stun on your Multi-Shot ability.

So. Those of you that did spend some time in the Firelands last night, do you have any tips to share?

4.2 Hunter Gear List

Morynne —  June 28, 2011 — Leave a comment

With 4.2 comes new craftables, new reputation rewards, and of course new drops.  Here’s your all-encompassing list for your 4.2 gear, and where to get it.  As always, as I down bosses, I will write the strategy on how to make them drop purples for you.


Source: Damek Bloombeard at the Molten Front. It’s worth noting that you have to get through all of the Firelands dailies to unlock this vendor.  I’m hearing that takes about a month.

Suspected Drop Recipes


Avengers of Hyjal is the new reputation to gain as we move into the Firelands to take out Ragnaros at the knees.  This means they have some pretty sweet reputation rewards to go with it.  One thing to note is that the reputation rewards can be upgraded much like tier pieces in T12, which is why you see a heroic version linked.  Just looking at the Exalted ring is enough reason for me to want to work through those dailies.

Valor Points


It’s worth noting that while we have LOADS of off-set piece options, it’s probably best to shoot for getting your Tier set bonuses as quickly as possible.

Tier 12

Set Bonus


So what gear should I shoot for?

  • Helm – Tier 12.
  • Neck – Valor purchase
  • Shoulders – Toss-up. Could go either way, but you’ll likely see a lot of hunters in Tier.
  • Back – Look for the raid drop cape, but don’t shy away from the reputation reward.
  • Chest – Toss up. Depends on your need for hit-rating.
  • Bracer – Toss up. Depends on your hit rating needs.
  • Gloves – Craftable is a stepping stone, prepare to replace them with either Tier or the raid drop.
  • Waist – Reputation reward
  • Legs – Likely tier gear because of the bonus.
  • Feet – Go for the crafted.  That’s really the best option.
  • Rings – Get your exalted rep ring, and one of the others.
  • Trinkets – Shoot for Matrix Restabilizer and The Hungerer. Don’t count out Fluid Death until heroic Firelands encounters.
  • Stat Stick – Ranseur of Hatred is marginally better than the Flaming Spire.
  • Ranged –  Obviously shoot for the Rag bow, but any Agi ranged weapon drop is an upgrade.

So there you have it.  You’ll likely see some tier and some other Valor loot before getting to the end of the Firelands dailies, but they will still be very viable. I’m looking forward to when the servers come up — I just hope they’re stable for our raid tonight!

Over the weekend, I spent some time on the PTR — investigating the new dailies, and looking at some of the things implemented in the upcoming patch.  If you hadn’t heard, it’s expected to go live on 6/21 — coinciding with the end of the Arena Season, and the beginning of the Midsummer Fire Festival. (Coincidence? I think not.) All Patch Notes can be found here.

New Quests

When 4.2 rolls, you’ll see a new quest pop up on the Hero’s Call board, which will send you to the Sanctuary of Malorne in Hyjal.  It takes days to unlock everything, so be patient.  You’ll also find a couple new quests starting at Nordrassil in Hyjal, which shows you the Thrall (Go’el) story.  I can’t emphasize enough how well put together this quest line is.  It might not be fun to do, but the story behind it is fantastic, and of course, a happy ending.  This quest also will give you an epic cloak, which is worth picking up since it’s better than what’s available in the 4.1 content.

The new dailies start with a small set in the Sanctuary of Malorne — where you help the Guardians of Hyjal push back the invaders from the Firelands, and assist them in establishing a base to move on Ragnaros.  It should be noted that unless you’ve completed a significant chunk of the Hyjal quests, you will not be able to get to this area and proceed with the dailies.  (Wowhead says: In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed up to and including the quest Aessina’s Miracle. Once this quest has been completed, players should speak with Matoclaw in the Sanctuary of Malorne to take part in the Regrowth efforts.)


Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

Morynne Says:

I haven’t had any real-world experience with this change; however it sounds really solid.  It means when your trap breaks, whatever mob it is won’t immediately come try to eat your face.  Hopefully though this means that the tank, because they’re closest before the trap is broken, will immediately get solid aggro.

  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.
  • Multi-Shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • Talent Specializations
    • MarksmanshipCareful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
    • SurvivalBlack Arrow damage done has been increased by roughly 40%.

Morynne Says:

I’m looking forward to the Assist stance.  It will become infinitely handy for fights like Omnitron Defense System — but it scares me at the same time.  The change to this stance will likely de-emphasize a hunter’s need to control their pet.  Don’t get me wrong, I’m all for it being easy, but every hunter still needs to be accountable for what their pet is doing.

It looks as if Marksmanship is getting a nerf with the change to Careful Aim, which will typically impact Survival hunters as well.  It means there will be far less hard-casting of Aimed Shot.  The Multi-Shot change doesn’t seem to be that big of a deal for Survival’s AOE ability.  It’s only a minor reduction, and SV will likely continue to be the big AOE spec.  It’s good to see that Black Arrow has been buffed.  Hopefully this means it will end up proc’ing Lock n’ Load more frequently as well.  Sadly I haven’t spent enough time in a raid type environment  or with a target dummy on the PTR to know for sure.

Tier 11 Raid Changes

All of the Tier 11 Raid content on normal mode has been smacked squarely with a Nerf Bat.  I recommend checking the patch notes for full detail.

  • D.E.H.T.A. has recently placed a great number of critters under their protection, especially rabbits and squirrels. Because of this, Flintlocke’s Woodchucker has been re-fitted to use wild chickens until an “agreement” can be reached.
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

Morynne Says:

Well thank goodness for D.E.H.T.A.  Saving all of those rabbits and squirrels. Now we get to kill the saved rabbits and squirrels with the proc’d chickens. (? really Blizz ?)

And I’m also glad I can now get my dance on during movement light fights like Chimaeron.  I’ll show him my p-p-p-poker face. (Worgen females, you know)

New Pets

There are 10 challenge tames now available.  Petopia has a good write-up for them.

Morynne Says:

I’m pretty excited about these challenge tames.  Some are clearly going to be easier than others, but certainly worth the effort.  I’ll probably go after the yellow spider and the onyx cat first — they’re pretty slick, and from what I’m understanding — some of the easiest to tame.  I’d ideally like to snag Deth’tilac, but I won’t lose sleep over it.

Non-Combat Pets

If you’re a collector, this is a great patch for you.  There are several new pets, and new achievements to boot!

Morynne Says:

Dang you, Blizzard.  I just made it to 150, now I’m going to have to push to 175.  Last additions to my collection were Tiny Shale Spider and Enchanted Lantern.  Now if only I can luck out and get a Hyacynth Macaw.

Quality of Life
  • Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn’t save at this time.
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).

Morynne Says:

After having gone through two faction changes, my main has managed to sit near the bottom of my character selection screen.  It’ll be nice to have it organized again.

In Closing

With the build on the PTR having been labeled as a “release” version, what you see here shouldn’t change much between now and when it will be put on the live servers.  I’m looking forward to getting out of the Tier 11 content — it’s been 7 months roughly since we’ve seen any new raid content!

4.2: Hunter Hotfixes

Morynne —  May 13, 2011 — 8 Comments

Over the last couple days there were a couple of Hunter specific hotfixes posted for 4.2.

  • Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
  • The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.

I’m glad to see they’re fixing the BM bug — that’s been a pain for awhile, and the Scatter Shot change is going to make the shot more important for PVP, but for those of us that used it on fights like Cho’gall for the interrupts, it might cause our interrupt to become less valuable.

The Multi-Shot change isn’t something I’m surprised with.  As Frostheim said, the Multi-Shot damage was super duper good, and now it’s looking like Blizzard wants to bring that dial back from 11.  It’s not a huge nerf, so our AOE will remain some of the best.

The trap change is nice, and probably a long time coming.

Last but not least, I’m very excited for the Assist Stance for our pets.  It’s going to keep Fluffy who is a super duper aggressive Sporebat from going and pulling a pack of mobs we can’t handle (not like there a lot of those, but you get the point).  Fluffy will only attack the player’s target, and won’t change targets unless you change targets.  Omnomnotron anyone?