Archives For Strategy

Strategy: Feng the Accursed

Morynne —  November 5, 2012 — 1 Comment

This is a multi-phase encounter, and it’s got definite triggers that show the changes.

  • Name: Feng the Accursed
  • Raid: Mogu’shan Vaults
  • Phases: 3
  • Catch: Each phase is vastly different than the last.
  • Tanks needed: 2
  • This guide is for the normal encounter.

Continue reading to learn how to beast down this Mogu.

Continue Reading…

Strategy: The Stone Guard

Morynne —  October 5, 2012 — 6 Comments

msv quillenThis is similar to Omnitron Defense System in that it’s a 4-mob encounter, but the quillen are far cuter than the golems!

  • Name: The Stone Guard (Amethyst, Cobalt, Jade, and Jasper Guardians)
  • Raid: Mogu’shan Vaults
  • Phases: One
  • Catch:
  • Tanks needed: 3 (assuming you’re doing 25m)
  • This guide is for the normal encounter.

Keep reading for how to deal with these four stone puppies. Continue Reading…

The Hunter’s Guide to 5.0.4

Morynne —  August 21, 2012 — 15 Comments

We get 5.04 in a week.  Seven days, and we have to juggle all new shot rotations, abilities, and talents.

What am I going to have to do when I first log in?

The first hurdle you’ll have to get past is turning off any add-ons that are preventing you from logging in.  I’d recommend starting with all add-ons off, just so you’re able to function.  Make sure everything is as updated as it can get, then slowly start turning them back on.  Add-on Control Panel makes this much easier while you’re logged into the game.  Once you’re logged in, go ahead and sell your melee weapon, and all of the ones in your bank.  It means nothing to you anymore, nor can you use it to Transmogrify.

Also, forget about standing at range, it’s not necessary anymore, and frankly, it’s nice.  Enjoy your new found freedom to stand wherever. Until there’s a stack point for a boss. Then stack. Continue Reading…

MoP Mindset Shift for Hunters

Morynne —  August 7, 2012 — 3 Comments

Cross your arms.

Now cross them the other way.  Did you have to think about it? Was it uncomfortable?

Most likely it did take some thought, and some intentional adjusting to be able to do it.  Brace yourselves, there will be a mindset shift for pretty much everyone come MoP. Continue Reading…

Morynne, Savior of Azeroth

Morynne —  July 18, 2012 — 2 Comments

I know it’s been awhile.  It’s not you, it’s me.

For the last number of weeks my interest in WoW went on a serious decline largely due to my raid team smashing their faces into Heroic Spine of Deathwing. There are so many bloods, and the timing is all funky now that we are looking at the progressive nerfs that are coming out. (Something most of the strategies out there don’t tell you) Continue Reading…

Now you really get to punch Deathwing in the face.  This time it sticks.

  • Name: Madness of Deathwing
  • Raid: Dragon Soul
  • Tanks: 2
  • Phases: 1-ish
  • Trick: Platform order matters.
  • This guide is for the normal encounter. Continue Reading…

Bear with me, we’re almost through with Dragon Soul. This is nearly another lootship, but it’s more dragon-y.

  • Name: Spine of Deathwing
  • Raid: Dragon Soul
  • Tanks: 2
  • Phases: 3? Kinda?
  • Trick: Barrel Rolling Lootship.
  • This guide is for the normal encounter. Continue Reading…

Lootship 2.0!

  • Name: Warmaster Blackhorn
  • Raid: Dragon Soul
  • Tanks: 2
  • Phases: 2-ish
  • Trick: Lootship, less guns, more adds. Standing in bad is good.
  • This guide is for the normal encounter.
    Continue Reading…

Strategy: Ultraxion

Morynne —  January 30, 2012 — 4 Comments

This is your Patchwerk fight of Dragon Soul.  Dust off those cooldowns, it’s stand still and DPS time!

  • Name: Ultraxion
  • Raid: Dragon Soul
  • Tanks: 2
  • Phases: 1
  • Trick: Extra button, and flawless execution.
  • This guide is for the normal encounter.

Ultraxion is largely a 1-phase encounter, assuming you’re in a 25-man raid, with 25 moving parts. (see what I did there?)  This is a DPS race fight, so it’s important that you bring your A game.

The Pull

Ultraxion will hover just off the edge of the platform, and will not aggro unless attacked.  The positioning of your raid is pretty simple — everyone needs to be stacked up.  Your raid (with the exception of the healers) will not need to move at all during this fight.

Here’s what Ultraxion does during the fight:

  • Unstable Monstrosity – Growing Twilight instability causes arcs of Twilight energy to erupt from Ultraxion’s hide. The arcs inflict 300000 Shadow damage every 6 seconds, split evenly amongst enemy players in the Twilight Realm and within 30 yards of the target.Every minute that Ultraxion remains in combat reduces the time between arcs by 1 second, to a maximum rate of one arc per second. In addition, the instability prevents Ultraxion from parrying attacks.
  • Twilight Shift – At the beginning of the battle, Ultraxion pulls all enemies with him into the Twilight Realm where they can bear the full brunt of his powerful Twilight assaults. The Twilight Realm grants players the Heroic Will ability.
    • Heroic Will – The player’s Heroic Will steels the caster’s mind to resist the forces of Twilight. This pulls the caster out of the Twilight realm for up to 5 sec, but renders them unable to attack, cast spells, or move while concentrating.
  • Fading Light – Ultraxion sucks the light out of his current target and one random player, drawing them into Twilight over 5-10 seconds. Upon expiration, players in the Twilight Realm instantly die. Players in the normal realm forcibly enter the Twilight Realm, and are afflicted with Faded into Twilight. (In 25-man, 3 targets are affected)
  • Hour of Twilight – The Hour of Twilight falls upon Ultraxion’s foes. Enemies caught within the Twilight Realm take 300000 unresistable Shadow damage. Players within the normal realm forcibly enter the Twilight Realm. If Hour of Twilight does not hit a player, the Aspects take the full brunt of the attack. This disrupts the shield protecting the Aspects and heralds the end of all life on Azeroth.

By now, you’ve seen the Heroic Will button that shows up in the middle of your screen, and is just generally imposing.  Don’t freak out, but that button is important.  I’d recommend creating a macro and a keybind for this button. Timing is important!

/click ExtraActionButton1

Also, make sure you have your target’s cast bar shown — I know I didn’t have it showing until this fight.

Ultraxion will cast Hour of Twilight periodically throughout the fight, and if you’re not assigned to soak the damage, make sure you use your Heroic Will button.  Time it so you have minimal time in the alternate realm — keeping in mind you have a maximum of 5 seconds in the normal realm.  You’ll also be using your Heroic Will button when you’re affected by Fading Light.  This is where showing your debuffs are important — you’ll want to use Heroic Will when you have approximately 3 seconds left on your debuff.

This action will be repeated throughout the encounter.

What does a Hunter need to know?

Hunters can be tasked with soaking Hour of Twilight with Deterrence.  We can soak every third Hour.  What this means is that instead of clicking Heroic Will, you’ll pop deterrence to soak the damage.

This needs to be coordinated with the rest of your raid, since 3 people will need to soak each Hour of Twilight.  An example rotation can be seen below.

Realistically, your raid should see at most 7 Hours of Twilight.  I think the fewest my raid has seen is 5.  It all depends on your gear level, and if you’re willing to be risky with the number of healers.

Hunter Loot from Ultraxion

Still having trouble? Check out Learn to Raid’s video.

If you use power auras, here’s what I use for Fading Light.

Fading Light Troll
Version:4.23; g:0.4078; icon:Ability_Druid_TwilightsWrath; buffname:Fading LIght; r:0.9294; bufftype:2; texture:182; combat:true; size:0.73; inRaid:true; y:175; texmode:2; timer.HideLeadingZeros:true; timer.h:1.34; timer.Texture:Original; timer.enabled:true; timer.Relative:BOTTOM

Good luck!

Strategy: Hagara the Stormbinder

Morynne —  December 29, 2011 — 2 Comments

We’re going back to the Eye of Eternity for this one! No giant blue dragon and shattering platforms though.

  • Name: Hagara the Stormbinder
  • Raid: Eye of Eternity Dragon Soul
  • Tanks: 1
  • Trick: Raid coordination and awareness
  • This guide is for the normal encounter.

This is largely a 2 phase encounter, but there’s a lot to it, so I’ll break it down so it’s as easy as possible.

Hagara begins the fight in a pretty plain phase, but she has a couple of abilities that she’ll use here.

  • Ice Lance – Hagara conjures crystals of ice that launch Ice Lance missiles towards a random player standing near Hagara. Ice Lances inflict Frost damage in a 3 yard area around the first player the missile impacts.
  • Ice Tomb – Hagara traps two random players in a tomb of ice, stunning the targets until other players destroy the Ice Tombs.
  • Shattered Ice – Hagara Launches a blast of ice at a random player, inflicting Frost damage and reduces the players’s movement speed for 4 sec.
  • Focused Assault – Hagara rapidly slices at her current target, swinging for 50% normal weapon damage every 0.5 sec. for 5 sec.

The first thing we have to deal with are Ice Lances, and it’s a good idea to have your range players soak that damage, especially if they are targeting melee, which will make your healers unhappy.

Important: You won’t see Ice Tombs until Hagara phases out of either the Lightning or Ice phase once.  When you do see them, random raid members will get an arrow over their head.  Do not scatter like on every other ice block encounter.  The key here is grouping up so that the tombs can be AOE’d down.

The remainder of the abilities just need to be healed through.

The initial phase seems timed, so when she emotes to summon either lightning or frost, get out of the center of the platform.

Phase 2: Ice

Hagara moves to the center of her platform and bubbles around her, reducing all damage done to her to 0.  She summons 4 Binding Crystals around the platform (at 12, 3, 6 and 9 o’clock).  Any player caught int he bubble will have their movement speed slowed and will take damage the longer they’re in the bubble.  She drops ice from the ceiling (think Hodir) stay out of the blue ice patches. During this phase, Hagara will summon four ice waves going out from the center of the platform that will rotate clockwise around the platform until all 4 of the Binding Crystals are down.

Long story short, stay out of the center of the platform, watch for ice walls and DPS the Binding Crystals until all 4 are down.  You’ll basically be running behind an ice wall for this phase.  When all 4 Binding Crystals are down, it will stun Hagara, she’ll take increased damage and you’ll enter a dps burn period.  After a short while she’ll return back to phase 1.

Phase 2: Lightning

When Hagara phases into lightning, she’ll again put up a barrier that prevents her from taking damage, and forcing everyone to the outer ring of the platform again.  She spawns 4 lightning rods around the platform, evenly spaced at 12, 3, 6, and 9 o’clock.  She also spawns an add that needs to be killed near one of the rods.  When the add dies, the lightning then arcs to all players around the lightning rod, grounding the beam to the boss.  All 4 rods need to be grounded before you can DPS the boss in another burn period.  To get the lightning to chain to all rods, have your raid either run together the entire way around the platform to arc it to the next rod, or have your raid spread out evenly in the quadrants to arc around the platform.  Use whatever works best for your raid.

When all 4 rods are grounded, the boss becomes vulnerable again, and you’re back to a burn phase.

The Lightning and Ice phases repeat in cycles until the boss falls.

What does a Hunter need to know?

The biggest part that a Hunter needs to know on this fight is to make sure you’re helping soak the Ice Lances during the first phase (not ice or lightning).  You can deterrence if you find the damage is too much, but it can be healed through.

During the ice phase, make sure you stay moving.  It is a perfect opportunity to switch to Aspect of the Fox while continuing to damage the binding crystals.  Your pet isn’t impacted by the ice waves that rotate around the circle, so make sure you send your pet onto the next crystal as you’re running.

During the Lightning phase, the most important thing to know is you need to stay in position.  It’s a good idea to max range the add so you’re closer to the next lightning rod so it can arc over quickly.  Once one is down, move to the next one that your raid might be having trouble with to get them down as quickly as possible.

After each lightning or ice phase, use any DPS cooldowns that are available to you, the boss takes increased damage.  After the first lightning or ice phase, the regular phase will have the ice tombs, so make sure if you get an arrow over your head, you group up with your raid when they spawn, so they can be AOE’d down.

Hunter Loot from Hagara the Stormbinder

Still having trouble? Check out Learn to Raid’s video.

As always, good luck!