Archives For Baradin Hold

Strategy: Alizabal

Morynne —  December 10, 2011 — 1 Comment

Alizabal is the boss added to Baradin Hold in 4.3.  She will drop Tier 13 and Season 11 PvP gear.

  • Name: Alizabal
  • Raid: Baradin Hold
  • Tanks Needed: 2
  • Phases: 1
  • Catch: Stack and Spread

She’s not quite as much of a pushover as Occu’thar is, but she’s still really easy.

Here’s what she does:

  • Skewer – Alizabal skewers and stuns her current target for 8 sec. Skewer also inflicts 9000 to 11000 Physical damage every 2 sec. and increases the target’s damage taken by 150%.
  • Seething Hate – Alizabal incites Seething Hate in a random player, inflicting 195000 to 205000 total Fire damage to all players within 6 yards of the target. The damage is split amongst all of the nearby players.
  • Blade Dance – Alizabal enters a Blade Dance and inflicts 11875 to 13125 Physical damage every sec. to every player within 13 yards. The Blade Dance also deflects all incoming attacks.

The tanks will want to swap after each skewer because of the stun and the damage taken.  For the rest of the raid, just make sure you’re stacked up behind the boss, when she’s not doing blade dance.  When Blade Dance is happening, just spread out to keep the healers happy. Rinse, repeat.

Hunter Loot from Alizabal

PvE

PvP

Good luck!

Strategy: Occu’thar

Morynne —  July 6, 2011 — 6 Comments

This guy is a new loot vending machine.  Really.  He’s easy.  He will drop Season 10 and Tier 12 loot.

  • Name: Occu’thar
  • Raid: Baradin Hold
  • Tanks Needed: 2
  • Phases: 1
  • Catch: Collapse and AOE

Here’s what he does:

  • Focused Fire – Occu’thar sets his gaze on the location of a random player, then inflicts 34125 to 35875 Fire damage every 1 sec. to players within 12 yards of the targeted location.
  • Searing Shadows – Occu’thar inflicts 102375 to 107625 Shadow damage to players in a 60 degree cone in front of him, and increases Shadow damage taken by 100% for 30 sec.
  • Eyes of Occu’thar– Occu’thar forms an Eye of Occu’thar on every player for 10 sec. The eyes bore into their target hosts with the Gaze of Occu’thar.
    • Gaze of Occu’thar – The Eye of Occu’thar gazes at its target host, inflicting 5850 to 6150 Shadow damage every 1 sec. for 10 sec.
    • Occu’thar’s Destruction – After an Eye of Occu’thar remains attached to a player for 10 sec, it fully bores into the host and detonates with Occu’thar’s Destruction, inflicting 24375 to 25625 Shadow damage on all players.

You’ll need to tank swap after each Searing Shadows in order to avoid the one-shot.  The big parts to this fight are staying out of giant void zone things, and collapse to AOE the eyes.

What does a Hunter need to know?

Occu’thar tends to like to target ranged with his Focused Fire, so stay light on your feet. When the eyes come out, it’s worth noting that collapsing helps with AOE, but as a hunter, you’ll want to stay outside the group so you can AOE more effectively.  That’s what Multi-Shot is for.

Hunter Loot from Occu’thar

PvE:

PvP:

Still having trouble? Check out a video.

Good luck!

Strategy: Argaloth

Morynne —  January 28, 2011 — 3 Comments

Argaloth is the first tier boss of the new “Vault of Archavon” — which is Baradin Hold.

He is available in both 10, and 25-man flavors, and truly is one of the most simple bosses I’ve ever done.

Argaloth has three basic abilities: Meteor Slash, Fel Firestorm, and Consuming Darkness.  He will also Berserk if you don’t kill him fast enough. (note: linked abilities are for 10-man)

How do you handle this?

The room has a center square on it, put half of your raid on one corner in front of the boss, the other half on the other corner in front of the boss.  There needs to be a tank at either corner.  The damage from Meteor Slash has to be distributed across group members, so that’s the reason to stack up.  The tanks will alternate letting the debuff from the slash wear off from the group to prepare for the next one.

Consuming darkness needs to be dispelled ASAP.

When Argaloth casts Fel Firestorm, stay out of green fire.  Really, that’s it.  Rinse, repeat.

What does a hunter need to know?

DPS as quickly as possible, pay attention for Fel Firestorm — watch your feet.  I saved my Rapid Fire for when we stack back up after a Fel Firestorm, and you’ll likely get your Heroism (or whatever you’re using that’s like it) toward the end of the fight.  This boss is so simple, I don’t even think I used a potion.  Handling movement in Fel Firestorm? You have a couple options.  You could move to Aspect of the Fox and move a lot, or you can stay in Aspect of the Hawk and only take a couple steps when you need to.  There’s not a lot of need to run around like a headless chicken (unlike Artramedes, but I’ll save that for that strategy), but it all depends on your play style.

Hunter Loot from Argaloth:

Good luck!