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Power Auras has long been a staple for many, but it can be a little daunting to set up — and frankly that’s the reason why I stayed away from it, but after having taken the time, I’m a believer. I’ll have a link to get my auras at the end of this post.
Here’s what the developers have to say about PowerAuras Classic:
This addon was created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars.
Initially created to give visual cues for short duration procs like “clear casting” or some boost trinket you activate, many more aura triggers have been added since. It now works with debuffs (whatever their name), debuff types (like Magic or Curse), combo points, harmful area spells, weapon enchants, Health, Mana, Rage or Energy thresholds, action cooldowns, aggro, pvp status and stance or shapeshift form.
There are virtually limitless things you can track with Power Auras, and if you set up too many things, I’m sure it gets overwhelming. For my testing, I set up auras for Rapid Fire, Potion of the Tol’vir, Synapse Springs, Heroism/Time Warp/Bloodlust, Serpent Sting, Kill Shot, Careful Aim, Call of the Wild, Improved Steady Shot, Ready, Set, Aim…, and last but not least, Burning Adrenaline (Tier 12 4-pc bonus). For the most part, I’m focusing on optimizing how quickly I get information when I’m a Marksman.
So let’s start breaking this down, shall we?
This aura is only visible if Serpent Sting isn’t up on your target during combat. Knowing when your Serpent Sting falls off the target is important because going too long without it, you end up nerf-ing your own DPS because you won’t have the additional damage from it. Chimera Shot automatically refreshes it, so you should only be seeing this aura during hard haste phases where you’d be reverting to Aimed Shot/Steady Shot hard casting.
The white aura in the thumbnail is what is seen for the Careful Aim phase. This is important to know because it will help you know when you can and should use your Rapid Fire when those Aimed Shots count the most. The red face is when Kill Shot is available to be used, and pulses until it’s back on cool down so it draws more attention. You’ll never see both of these auras at the same time, except during testing.
These are clearly the DPS cool downs. I’m an engineer, so I included Synapse Springs — but it could be reassigned to whatever you like. The red is Rapid Fire, green to the right is Potion of the Tol’Vir, and left is Synapse Springs. It’s important to know when these are going because, provided Rapid Fire, you’ll be changing your shot priorities.
This is also pre-programmed to handle Time Warp, as well as Bloodlust, so it’s not set in stone for just the Alliance with a Shaman in the group. On the list of important things to know for 2 reasons:
- You typically won’t want to stack your haste buffs.
- You’ll be changing your shot priorities based on haste.
For most people, their Ferocity pets will likely be auto-casting Call of the Wild — and there’s nothing wrong with that, I just like to know when it happens. That’s the runes over to the left.
The center section of runes is Improved Steady Shot. This just helps keep me in check to make sure it’s active all the time. This one I have always showing when ISS is up, and if it drops off, i know I need to do 2 Steady Shots to get it back up and rolling again.
The right set of runes is tracking my Ready, Set, Aim… stacks — and the numbers give me a count of the buff. When I hit 5, the standard Blizzard popup still happens to let me know it’s time to take my free Aimed Shot.
This is excellent to know because it will better help your focus management. You get your next Shot or Kill Command for no focus cost. I don’t have my 4-pc at the time of this posting, but I know it’s something I will want to be tracking when it eventually happens.
This gives you a heads up when you’ll be under the increased haste of The Hungerer trinket. This might change when you intend on hitting Rapid Fire or, help you adjust your rotation during heavy hasted phases.
Just like the Hungerer, you’ll want to see when this procs. It will either be Haste, Crit, or Mastery.
It’s daunting, and there’s so many things you can do, but it’s not so bad you can’t figure it out. Grab a beer, be patient and just start playing around with the options. There are over 250 different textures you can use as an aura or you can add your own. Limitless colors, plus intro animations, exit animations, and sound notification options. You’ll be able to configure just about anything and everything you could want.
To get to the meat and potatoes configuration, click on “Open Aura Browser” (or type /powa) and you’ll see the next screenshot. To create a new aura, click new. To edit an aura, click the one you want to edit, and click the edit button. The Move button lets you move the aura to a different page in the configuration — say if you wanted all your characters to show the same aura for Heroism, put that in the Global effects.
You can also import auras from other people, or export your own to share with whomever you’d like. The testing and Hide all buttons do just that — they let you see the auras without actually having to be in combat.
On the Edit screen, you’ll see it’s a little scary. The aesthetics of the aura are toward the upper half of the config, and what it indicates, and how it behaves are handled in the bottom with the tabs. I’m pretty good at it, but even I know I don’t use everything that this add-on could possibly do.
Pros to PowerAuras Classic
- Limitless configuration options
- Track as much as you’d like, or as little
Cons to PowerAuras Classic
- Daunting configuration options
- No save option built into the Add-on. (True story, I set everything up once, and the power went out while I was logged into the game — lost everything. Once you have your auras set, make sure you log out to save your work!)
Overall I’m going to say give PowerAuras a try. If you want to totally customize your own auras, be prepared to be there for awhile. Sit back, relax, and get creative. You can make it as crazy and outlandish as you’d like.
To import my auras, open up your aura browser, and click “Import” for individual auras, or “Import Set” to do all of them at the same time. All you should have to do is copy the codes below for what you need.
Aura=Version:4.22; b:0.0784; g:0; icon:Ability_Hunter_RunningShot; buffname:Rapid Fire; x:-1; texture:60; mine:true; combat:true; size:0.8; texmode:1@
Aura=Version:4.22; b:0.0706; icon:inv_potiond_4; buffname:Tol’Vir Agility; r:0; texture:62; combat:true; size:0.75; torsion:1.08; texmode:1@
Aura=Version:4.22; g:0.8784; icon:Spell_Shaman_ElementalOath; buffname:Synapse Springs; r:0.2588; texture:61; mine:true; size:0.75; torsion:1.07; texmode:1@
Aura=Version:4.22; g:0.0745; icon:ability_mage_timewarp; buffname:Heroism/Time Warp/Bloodlust; r:0.451; texture:28; combat:true; size:0.95; texmode:1@
Aura=Version:4.22; b:0.0824; anim1:2; target:true; icon:Ability_Hunter_Quickshot; buffname:Serpent Sting; r:0.3804; begin:1; bufftype:2; texture:16; symetrie:1; mine:true; combat:true; size:0.48; texmode:1; inverse:true@
Aura=Version:4.22; b:0.051; anim1:5; g:0.2039; icon:Ability_Hunter_Assassinate2; buffname:Kill Shot; begin:1; bufftype:7; texture:79; alpha:0.95; combat:true; size:0.19; y:-125; texmode:2@
Aura=Version:4.22; target:true; icon:inv_alchemy_elixir_05; bufftype:8; texture:64; threshold:90; combat:true; size:0.87; texmode:1; inverse:true@
Aura=Version:4.22; b:0.6275; g:0.3647; icon:Ability_Druid_KingoftheJungle; buffname:Call of the Wild; texture:65; size:0.87; texmode:1@
Aura=Version:4.22; b:0.2549; icon:Ability_Hunter_ImprovedSteadyShot; buffname:Improved Steady Shot; r:0.749; texture:66; mine:true; combat:true; size:0.87; texmode:1@
Aura=Version:4.22; g:0.6078; icon:Ability_Hunter_MasterMarksman; buffname:Ready, Set, Aim…; r:0.149; texture:67; mine:true; combat:true; size:0.86; texmode:1; stacks.enabled:true; stacks.LegacySizing:false; stacks.r:0.1725; stacks.g:0.6196; stacks.y:-79; stacks.x:94; stacks.Transparent:true; stacks.UseOwnColor:true; stacks.h:0.92; stacks.Texture:Monofonto@
Aura=Version:4.22; b:0.1412; g:0; icon:INV_Gauntlets_03; buffname:Burning Adrenaline; begin:7; x:26; texture:143; alpha:0.59; combat:true; size:0.42; y:85; texmode:2@
Aura=Version:4.22; anim1:12; g:0.3569; icon:Ability_Devour; buffname:Devour; r:0.0353; texture:60; symetrie:2; mine:true; speed:0.15; combat:true; size:1.14; texmode:1@
Aura=Version:4.22; b:0.2392; anim1:11; g:0.8588; icon:inv_gizmo_electrifiedether; buffname:Matrix Restabilized; texture:60; speed:0.15; combat:true; size:1.14; texmode:1@