Archives For beastmastery

MoP Mindset Shift for Hunters

Morynne —  August 7, 2012 — 3 Comments

Cross your arms.

Now cross them the other way.  Did you have to think about it? Was it uncomfortable?

Most likely it did take some thought, and some intentional adjusting to be able to do it.  Brace yourselves, there will be a mindset shift for pretty much everyone come MoP. Continue Reading…

4.0: How Do I Specialize Now?

Morynne —  October 11, 2010 — 6 Comments

Ok, so you’ve read through what each Marksman talent does in 4.0.

Where should you really spend your points? Remember, in order to get out of your first tree, you have to spend at least 31 points in one of them. Giving you a total of 5 at level 80 to spend in the other talent trees.

3 Beastmastery / 31 Marksman / 2 Survival

The Marksman spec above covers most of your bases, and will be most like the standard 7/57/7 of 3.3.5.  Your rotation will also be very similar to 3.3.5, except you’ll be dropping Silencing Shot for Arcane Shot, and using Steady Shots to regain Focus.

31 Beastmastery / 2 Marksman / 3 Survival

The Beastmastery spec above gives you all the basics to be able to operate with exotic pets and not be unfortunate.  Based on my testing in Beta, you’ll want to replace your Steady Shot with Cobra Shot, but unfortunately until Cataclysm is launched, you will not have this in your tool belt.  Cobra is learned at 81.

3 Beastmastery / 2 Marksman / 31 Survival

I will first of all say that I’m not super familiar with Survival.  The spec above seems to get the job done though, it increases the duration of your traps, and increases the frequency that your Black Arrow and Lock n’ Load will proc.  If some brave soul out there wants to test out this Survival spec and give me some feedback, that would be awesome.

Marksman has been tested at 80 as pushing the best DPS for now, but it’s expected through balancing that Beastmastery may come back into a top DPS spot.  So I’ll run some tests tomorrow when the servers are back up and provide some real numbers.

Good luck!

Holy cow! It’s been awhile since I’ve been able to work on this.  Welcome back!  I swear I haven’t forgotten.  Life got in the way, and still is, but I needed a break, so here I write.

Today we’re going to go through the remaining 7 talents that every Marksman hunter in the 7/57/7 build should consider — especially if you’re raiding.  We left off with Improved Barrage, so we’re in the final stretch!

Master Marksman

  • Rank 1 – Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.
  • Rank 2 – Increases your critical strike chance by 2%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 10%.
  • Rank 3 – Increases your critical strike chance by 3%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 15%.
  • Rank 4 – Increases your critical strike chance by 4%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 20%.
  • Rank 5 – Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 25%.

So wait, this talent not only increases my crit chance by 5% at max rank, but it also reduces the costs of my most commonly used shots by 25% — Yes please!

Continue Reading…

Come here often?

I’m going to cover the next 5 talents in the Marksman tree you’ll typically find in the 7/57/7 build.

Combat Experience

  • Rank 1 – Increases your total Agility and Intellect by 2%.
  • Rank 2 – Increases your total Agility and Intellect by 4%.

This talent combined with Careful Aim increases your DPS significantly.  Agility, AP, and for now Intellect (in this case) all help your DPS, so this talent makes perfect sense.  Should be maxed out at 2/2.

Ranged Weapon Specialization

  • Rank 1 – Increases the damage you deal with ranged weapons by 1%.
  • Rank 2 – Increases the damage you deal with ranged weapons by 3%.
  • Rank 3 – Increases the damage you deal with ranged weapons by 5%.

Pretty self-explanatory.  This talent directly increases the damage output from your ranged weapon.  If you’re worried about your melee damage, you ought to check your goals as a hunter. ;)

Piercing Shots

  • Rank 1 – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.
  • Rank 2 – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 20% of the damage dealt over 8 sec.
  • Rank 3 – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec.

This is such an awesome talent.  It is up more than not, which is great — free damage for the win.

Continue Reading…

All right! Here we go.

Today we’re going to cover your next 3 talents you should spec into.

In my previous entries, we’ve covered through Go For the Throat, Improved Arcane Shot, Aimed Shot and Rapid Killing.

Right now we’re going to look at Improved Stings, Readiness, and Barrage.

Improved Stings

  • Rank 1 – Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.
  • Rank 2 – Increases the damage done by your Serpent Sting and Wyvern Sting by 20% and the mana drained by your Viper Sting by 20%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 20%.
  • Rank 3 – Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 30%.

Improved Stings ultimately helps you in the long run 3 different ways:

  1. Increases your DPS output with your Serpent Sting.
  2. If you’re running low on mana, you’re going to regenerate it faster with Viper Sting.
  3. In PvP or in a fight like Faction Champions in ToC, your Serpent Sting will be dispelled less.

Why not Efficiency?

Continue Reading…

Welcome back!

Here we’re going to look at the third tier of talents for the typical 7/57/7 build Marksman hunter.

You’ll notice that there’s points in every single one of these talents — which may change based on your gear, so just keep that in mind.

Go for the Throat (1/2)

  • Rank 1 – Your ranged critical hits cause your pet to generate 25 Focus.
  • Rank 2 – Your ranged critical hits cause your pet to generate 50 Focus.

Why only one point here?  Well, remember, as a MM, you’re critting all the time.  Because of that, your pet has a constant flow of Focus that never seems to run out.  Generating 50 focus every crit you deliver would be a waste since you do crit so often.  Fido’s Focus dump ability has a cooldown on it, and you’re critting more frequently than that, so one point here is more than enough.

Improved Arcane Shot

  • Rank 1 – Increases the damage done by your Arcane Shot by 5%.
  • Rank 2 – Increases the damage done by your Arcane Shot by 10%.
  • Rank 3 – Increases the damage done by your Arcane Shot by 15%.

This talent is one that can be taken or left.  It all depends on how your gear plays out.  If you are chasing Armor Penetration, this is likely going to be 3 points you can move elsewhere.  Personally, I really like having it, despite chasing ArP because it gives me another instant shot with a short cooldown that hits like a Mack Truck when I’m moving.  Most end-game fights aren’t stand and DPS fights, so you may see some benefit to this talent.  If your Steady Shot is constantly hitting for more than your Arcane Shot, and you’re proficient with stutter-stepping to not miss auto-shots, then this talent can be skipped also.  Getting really proficient with stutter-stepping takes a lot of practice though, so keep that in mind if you decide to drop another instant shot from your rotation.  Good trade-offs for this talent are: Focused Aim if you’re low on hit, or Improved Barrage (more details on this later on in this series).

Continue Reading…

Quick Note about BM Raiding

Morynne —  February 11, 2010 — 21 Comments

First off, I have no problem with it.  Whew, good. That’s out of the way.

I played MM pre-BC, I played BM during BC, and was giddy when MM became a competitive spec for raiding again with the 3.0 patch.  I go where the DPS is.  Marks is my absolute favorite spec.  I love the complexity of it, and how skill-intensive it can be.

I am an end-game progression oriented raider who prefers the 25m format. I will do what has to be done to kill the boss and maintain a high standing in progression stack on my server.  As it stands right now, CA is ranked second on the Alliance for progression, and 6th overall on a Horde heavy server.  I take a lot of pride in that, and so does my guild.

End game progression raiding isn’t all that’s out there.  Casual raiding is perfectly fine.  I probably would go casual if real life ever becomes too much for my raiding schedule. Would I ever pick on a BM hunter in a heroic? No way.  They can play the way they like.  Same thing in a PUG 10m ICC run – they can do what they want.  If I were to pick people for 25, and I thought we were able to clear the whole thing? I probably wouldn’t take the BM hunter, just knowing I could get a MM or SV hunter that can push bigger numbers. That’s just me.

Ultimately, WoW is just a game.  Play how you want, regardless of how much the GearScore-mis-using people pick on you.  It’s your hobby, not theirs.  If you want to do end game raiding in BM, go for it.  If you want to dress like a purple unicorn and dance on the fountain in Dalaran, go for it.  Play for you, not for what other people think you should be doing.

*Edit* Perhaps my point wasn’t 100% made the first time I went through this post.  Beastmastery IS raid viable IF you can play it well.  It is the easiest rotation to play.  If you want to play BM, do it.  Just understand that nailing down the solid rotation to hold your own will take time — as with any spec.  If you’re chasing DPS, and want to maximize your potential? Think about MM/SV — but if those play styles don’t work for you, go with what you like.

The 7 Points in Beast mastery in the 7/57/7 Spec

First off, the standard 7/57/7 build has many many many variations.  Here is where I intend on going through why certain points go where.  My goal is to take one or two talents per day (for what seems like the next forever) and really dig into why we put points there.

Today I will cover the 7 points in Beast Mastery.

Improved Aspect of the Hawk

  • Rank 1 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
  • Rank 2 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 sec.
  • Rank 3 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 sec.
  • Rank 4 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 sec.
  • Rank 5 – While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.

In a Marksman build, the majority of your damage is going to come from you, and mostly from your physical damage dealing abilities.  Auto-Shot being the most important.  This talent ultimately lets you do more Auto-Shots and Steady Shots.  When this talent goes off, if you have 5 points into it, your Steady Shots cooldown will be close to the Global Cooldown timer.  The more Steady Shots you can get off while your other abilities are on cooldown, the more damage you will be dealing.

Why not Endurance Training?

Continue Reading…