Archives For beta

Oh man, we’re getting down to the nitty gritty.  Raid testing starts tonight in MoP beta.  Unfortunately I’m not going to be able to participate because of this other thing I’m going to be watching. Continue Reading…

To grandma’s house we go?

I think I’m nearly out of the work cave of stress I’ve been in for the last few months, so hopefully I can get back to writing more.  My attention just has been needed elsewhere, and I haven’t been able to keep up with writing.  Something had to give, and unfortunately it was this blog.

I’ve still been raiding, and Conquest is currently 4/8 Heroic Dragon Soul, 25-man.  We’re currently working on heroic Zon’ozz.  I’ll admit, I’m in the pre-expansion-bored-with-current-content funk.

So, in an interest of keeping things interesting, let’s talk about what content you’d like to see up until MoP comes out.  By now, I’m sure most of you have already gone through Dragon Soul, at least on Raid Finder.  Part of me feels like running through the remainder of strategy might be a waste.  You tell me!  What do you want to see until MoP comes out?

What do you want to see while we're waiting for MoP?

  • Finish your Dragon Soul strategies! (46%, 11 Votes)
  • Share your UI (and maybe make it downloadable) (42%, 10 Votes)
  • MoP Information ALL THE THINGS! (38%, 9 Votes)
  • Update your Power Auras! (29%, 7 Votes)
  • Spotlight on Pet Battles (once they're implemented) (13%, 3 Votes)

Total Voters: 24

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Now, this by no means is a comprehensive list of things I’m willing to cover.  If you have some brilliant idea you want to see me talk about, drop it in the comments.

Hopefully this means I’ll be able to get back to blogging more regularly.  I miss you guys!

I’ve had beta for a little over a week, but the tough thing to remember is that I was on vacation, and away from my computers for a few days — so the extent of my testing has been pretty slim. I did get a chance to level a Pandaren Monk to 12 on Alliance side, and ran through the majority of the quests in the Jade Forest with my Hunter, and completed the Temple of the Jade Serpent (the first dungeon). Continue Reading…


Morynne —  March 29, 2012 — Leave a comment

So yeah. I’m on vacation next week with a couple free days.  Guess what I’ll be doing?



WoW Annual PassAt Blizzcon 2011, Blizzard announced they’d offer a WoW Annual Pass — meaning you commit to subscribing to WoW for 1 full year.

Why do that? Well, there’s some incentives:

  • Diablo III FREE – Download the digital version via for free when the game launches early next year. This is the full game, not a trial edition.
  • Tyrael’s Charger WoW Flying Mount – Ride for the Archangel of Justice on all current and future characters on a single World of Warcraft account. Tyrael’s Charger will arrive via in-game mail with the upcoming launch of patch 4.3.
  • Access to the Next WoW Expansion Beta Test – Get a guaranteed spot in the beta test for the next World of Warcraft expansion (at a time to be announced in the future).

I don’t know about you, but this seems pretty smart to me.

Blizzard is facing a change in the landscape of gaming in a few months.  Star Wars: The Old Republic is likely going to steal away a number of subscribers — and I’m sure the beta has stolen some as it is now.

The idea of a WoW Annual Pass means that Blizzard will continue to collect $15/month from every person that signs up for it for a full year, solidifying some of their player base.

By giving away Diablo III, it ensures it captures a decent amount of players who may not have bought the game to begin with, but planned on continuing to play WoW.

I was a bad girl last Friday and was playing the Blizzcon live stream at work.  Because of that, I can honestly say I’ve had no less than 5 people come up to me and ask me to convince them to keep playing WoW.  The one thing everyone seems to really like about the WoW Annual Pass is the free Diablo III.

Do I blame them? Absolutely not.

The allure of getting Diablo III free as soon as it comes out is more appealing than you’d think.  You’re already paying Blizzard $15 a month for WoW, and an additional $40-50 for Diablo III when it comes out hurts the pocket book quite a bit.  Just by committing to a game you already play, you’re getting another game free, and it can potentially pay for your WoW subscription going forward.  How about that? (Go, go real money AH)  If you’re a collector like me, you’ll still buy the collector’s edition and pick up your 4 free months of WoW that count toward your Annual Pass.

For the collectors out there, the mount is a nice boost — but it doesn’t give you anything tangible like getting a new game for free.

For a blogger like myself, and everyone else who is looking forward to the Mists of Pandaria, getting into the Beta? Super appealing.  That being said, I signed up for the WoW Annual Pass.  You’ll see Beta stuff from me as soon as I can get into it, that’s for sure.

So how about you? What part of the annual pass convinced you to do it? Did it deter you? Tell me why in the comments!

Cataclysm: Don’t Tame This

Morynne —  September 24, 2010 — 1 Comment

I know you want to, but just don’t.  It’s bugged, and will likely crash your client.

The Shale Spider (as pictured) is found in Deepholm toward the latter part of the quests in the zone.  It is an exotic pet, so you’ve got to be Beastmstery — which is the best spec right now in beta.  That might change, but it’s looking like it’s gotten a lot of love for Cataclysm.

The spider’s special ability is pretty slick, it’s like “Blessing of Kings Lite,” and is a Tenacity pet, so you can use this guy for tanking.

Fills all friendly party and raid members with the Shale Spider’s embrace, increasing Strength, Agility, Stamina, and Intellect by 5%.

When I tamed this guy initially, he shrunk down to next to nothing — and honestly looked like a non-combat pet, and makes the cutest little screech when you send him off to go kill something.

The downside? Evidently taming the shale spider makes your hunter not load correctly, and crashes your client.  I couldn’t play for a week and a half. So if you’re in beta, avoid this guy for now.

Though when Cataclysm comes around and the bugs are worked out, I’ll be picking up one of these guys.  I like the idea that the pets can help bring buffs to a raid group — and with the 10-man raids giving the same loot as 25′s, having the ability to fill in buffing gaps makes the hunter a pretty valuable class.

Cataclysm: 5 Beta Myths Debunked

Morynne —  September 11, 2010 — 1 Comment

This post will contain Cataclysm spoilers.  If you do not wish to read them, please disregard this post.

1. Beta’s been out for a few months now, it’ll be like playing on release!

Bull.  It’s buggy.  It takes 4-5 clicks to accept anything in the Worgen starting area, and for some users it actually crashes the client.  Some quests are bugged out where you can’t interact with the items you’re supposed to, and some areas of the game are instant-disconnects.  If you think beta is just there for you to play with before release, you’re very wrong.  They really are getting all the kinks out before release day.  I’ve only been in beta for 24 hours, and I’ll tell you now, it’s not ready.

2. OMG the Worgen starting zone is soooo lame compared to Goblin!  Blizzard should just /wrists and start over.

Wrong.  It’s different, and a matter of opinion.

First off, the Goblin area has some very fun quests.  I’m a big fan of the quest chains.  It’s colorful, lively, and very exciting to progress from quest to quest.  A welcomed departure from the grim grey and blue overall theme of Wrath of the Lich King.  There’s a bugged quest for my little goblin, but I know once you get shipwrecked, and end up on an island, it’s gorgeous and loads of fun.

The Worgen starting area is bleak and dreary, very Victorian and old fashioned.  It’s chocked full of lore.  Your character effectively starts out helping King Greymane try to save Gilneas from the Worgen attacking the city — when you get changed yourself.  It’s a very deeply rooted lore, so take the time to read through it, and spend some time with the Worgen.  It might not be flashy and shiny, but it certainly has a very deep history that’s rewarding if you take the time to appreciate it.  Not to mention the phasing in the Worgen areas is breathtaking.

Friday I have the day off, so I intend to go through the new Gnome and Troll starting areas as well and give them their once over now that Gnomeregan is back, and Echo Isles have been retaken.  I should be able to do write-ups for both of them, as well as the Worgen and Goblin.

3. Cataclysm release date is set in stone for November 1st! Gamestop told me so!

Wrong.  That’s a placeholder.  Until you see the release date on, control yourself.  It’ll be okay.  November 1 is very aggressive as the Blizzard staff (all of them) will be recovering from Blizzcon.  More than likely we’re looking late November, early December release.  Again, all of that is speculation — we all might be very surprised.

4. Everything is unbalanced! Blizzard will have to do lots of patching post-release to fix how broken it is!

Yes and no.  Yes things need balancing still, no, they’re not done yet.  Those of you that have been around for awhile probably remember how unbalanced things were when the 3.0 patch hit — For heaven’s sakes, Retribution Paladins were… good (/gasp) again. ;)

Blizzard is constantly re-balancing classes, so seeing them do lots of patching when Cataclysm comes out shouldn’t be a shock to anyone.  It doesn’t mean they’re doing it wrong, or the beta testers aren’t giving the right feedback — sometimes it takes a much larger population to really see the impact of something that might seem small to a controlled group, like beta users.

5. Quest implementation is finished! I should be able to figure out the fastest way to level now in Beta.

While it’s true you’ll be able to figure out some of the fastest ways to level, it’s choppy still.  I went through an entire zone, and came to a dead end in leveling already, so they’re not done, and there’s not a logical progression to the next zone.  It should be coming though!

So far things have been great in Beta.  I’ve reached level 82 on my main, and have several lowbie characters. The last beta patch allowed me to race change into Goblin, so that’s what you’re seeing above.  The hunter changes are pretty slick, and I’m hoping to get a post together for some of them soon.  For now, I’ll leave you with a screenshot of the most awesome mount ever.

Hunter Tier 11 Concept Art

This post contains Cataclysm spoilers.  Please disregard if you don’t want the surprises ruined.

So tonight I get home from work… I called my husband and asked him to check and see if a character transfer had actually gone through.

“Yes!” he says.

I think to myself that I’m going to go home and have a good night of starting to level my main to 85, right? Wrong.  Foiled again.  Turns out they’re doing some maintenance tonight at 6:30pm EST, which, guess what time I get home? Oh yeah. 6:30pm EST.

So no leveling for me for a bit while they do maintenance, but I did find some news from MMO-Champion regarding the Hunter T11 set bonuses and some concept art, which you see to the right.

I scroll through my reader a bit more, and holy cow, they also have the Hunter T11 set bonuses.

  • Item – Hunter T11 2P Bonus – Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant
  • Item – Hunter T11 4P Bonus – Your Focus Fire ability grants 1% additional haste per application of Frenzy, your Chimera Shot ability has a 10% chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target. / Instant
  • So we know that Serpent Sting can crit regardless come Cataclysm.  We don’t need the T9 2-piece set bonus anymore.  Now with the T11 2-piece bonus, we’ll just crit more with Serpent Sting.  Keeping in mind I haven’t had a chance to see any of this, I think that’s pretty slick.  The 2-piece bonuses tend to proc quite often, so this is probably a pretty decent bonus.

    With not having been able to test it, it’s difficult for me to have an opinion on the 4-piece set bonus, but it seems like this is going to easily keep a very solid Focus managed rotation going.  Anything that will refund half of its focus cost is good to me.

    So I kept reading on MMO and there’s even more Hunter stuff.

    Hunter (Forums3.3.5 Talent CalculatorCataclysm Talent CalculatorBeta Skills/Talents)
    Beast Mastery

    • Aspect of the Fox now procs from melee attacks you receive instead of whenever you take damage.
    • Kill Command now requires your pet to be in combat.
    • Tame Beast no longer reduces your armor by 100%.
    • Envenomation renamed to Killing Streak and revamped – When you score two Kill Command critical hits in a row, your third will deal 15/30% more damage and have its cost reduced by 5/10 focus.
    • Cobra Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead of a 20/40/60% chance to proc from a critical Arcane Shot or Kill Command.


    • Multi-Shot now deals 55% of weapon damage to all enemies within 8 yards of the target.
    • Chimera Shot revamped – An instant shot that causes ranged weapon damage plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
    • Careful Aim now affects target above 80% health, up from 60%


    • Traps had their description modified, apparently the restriction of “Only one trap can be active at a time.” no longer exists.
    • Cobra Shot is now a Survival skill (Old – Beast Mastery) and now deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage.
    • Frost Trap is now Ice Trap
    • Black Arrow now only shares a cooldown with Explosive Trap and Immolation Trap.
  • Improved Tracking revamped – now Increases ranged haste by 1/2/3%.
  • The Beastmastery changes are pretty logical to me. Nothing overly earth-shattering, and nothing that screams overpowered either.

    The Marksmanship changes are pretty much expected.  The changes to Multi-Shot were incoming, since we knew Volley was going away.  The damage has been more normalized (again, unsure by how much since servers are down at the writing of this) and will likely be a good replacement for the previous iterations of Multi-Shot. I’m most excited about the changes to Chimera Shot because they changed the mechanic a bit.  It still refreshes Serpent Sting, but also now heals the hunter.  This will come in handy during leveling, I’m sure.  Once beta servers come back up, I’ll be able to give a bit more insight into this.

    Careful Aim was re-written to increase crit chance for Aimed, Chimera, and Arcane shots on targets above a certain health.  This talent will help the Hunter’s early burst damage on a boss, down to 80%.  The previous revision of this talent had the health percentage at 60%, which typically represents the turning point of a fight, making the hunter less likely to push huge numbers as the fight persists.  I’m going to have to test this one as well and see how it impacts DPS.

    So for now, we’re sitting around twiddling our thumbs waiting for the servers to come up.  I’m anxiously awaiting the opportunity to level my main and see what we can all expect going from 80-85.

    Cataclysm: Fair Warning

    Morynne —  September 7, 2010 — Leave a comment

    Here’s the line in the sand for those of you who don’t want Cataclysm spoilers.  If the title of my blog post starts with “Cataclysm” it’s safe to assume it’ll include spoilers, and can safely be skipped.  I do intend on continuing to write about current content, but I have lots of catching up to do now that I’ve been invited to Beta.

    When all hope was lost…

    Morynne —  September 6, 2010 — 9 Comments

    A tiny light shined in the distance.

    That’s right, I finally got my beta invitation.  I’ll pull some updates together once I get logged in, and hopefully copy over my main.  That copy process seems to do nothing but fail right now, so we’ll see.