Archives For dailies

So here we are, about 3 months after Pandaria launched.  I had extremely high hopes for the expansion, and I still largely think it’s a success.  The world is one of the most immersive we’ve seen thus far, and the stories are incredible.  For that, this is arguably my favorite expansion. (Burning Crusade still ranks pretty high up there for very different reasons.)

Though I have a confession to make: I have a very difficult time logging in to do anything.  This is partially due to to real life getting in the way, but that’s really due to my hectic schedule during the week — not taking into account the free time I have on the weekends.  For that, there’s really nothing stopping me from logging in.

Yet I still don’t log in for much other than raiding, re-posting my auctions, and doing the occasional pet battle.

In the first month or so of the expansion, I was religious with doing my dailies every day.  I sincerely wanted to grind through all the rep, and collect those charms of fortune for extra rolls on bosses, and was mostly successful, though as time wore on, and I reached Revered with Golden Lotus and it unlocked more dailies with the Shado Pan and the August Celestials, I found myself not caring anymore.  There’s just TOO much.

I keep telling myself I need to log in and do dailies for the charms, but I always find something else to do.

I know dailies are optional, and I’ve been taking full advantage of that — but I feel like I’m missing out on a bunch of stuff because of it.  I know I’m behind the curve on a lot of things because I just don’t have the time, or the energy to slog through all those quests every day.

With raiding, I like the encounters.  There’s really none that I can’t stand — they all have really interesting mechanics, and I find them fun.  What’s not fun is how many freaking buttons Hunters have right now.

Even the great GC has said that hunters have too many buttons.

We don’t think hunters need a massive revamp (beyond range and ammo changes they already have). They do have too many buttons.

There are a massive number of cooldowns that hunters need to manage, and limited viable macro situations to ease that.  I am so glad that Blizzard did decide to remove the Aspect toggling from Hunters, as it was clunky and created (yet another) button to manage.

From an experience perspective, the raids are fun, but I find that the complexity of the class, while fun for some, has become burdensome for others, and has caused me to not enjoy the raid encounters as much as I could.

So the long and short of this story is that while I largely enjoy Pandaria, I’m not super pleased with the way Hunters are designed this expansion (while not super different from Cata, they did add a lot more cooldowns with talents and core abilities), which is a big reason why I haven’t been updating terribly often.

I want to love the game, and my hunter again, and will continue to post sporadically, but will likely be in more of an editorial fashion for the time being.

 

With the Molten Front dailies, there’s a set of achievements that can be great big jerks as a hunter if you’re not sure how their mechanics work.  Ready for Raiding’s quest, Strike at the Heart is only available after you complete the Ancients portion of the dailies on the Molten Front.

Here’s the criteria of the achievement:

Slay the following Lieutenants of Flame in Ragnaros’ Reach without getting hit by their special attacks.

  • Ancient Charscale
  • Ancient Smoldering Behemoth
  • Ancient Firelord
  • Cinderweb Queen
  • Devout Harbinger

Ancient Charscale

This guy throws spears and creates fire lines.  If you’ve done Firelands and seen Rhyolith, the fire is like the Magma flows on that fight.  He casts this stuff in rapid succession, so it’s important to stay light on your feet.    Staying at max range seems to help, as does any movement speed increases you use.  Remember that Aspect of the Cheetah has a downside, as does Disengage, but used sparingly will get you out of a bind. Darkflight is very helpful, but it has a cooldown.  If you’re lucky enough to group with a feral druid, their Stampeding Roar will be very helpful as well.

Ancient Smoldering Behemoth

This guy is pretty similar to the giants out on Sethira’s Roost, just with a little more “umph.”  He does Rain of Fire, chucks bolders, and does a Flame Leviathan style flame vents (groundfire).  Ultimately, keep moving, and if you happen to see Rain of Fire, stay out of it.  As a Hunter, your best bet is to stay at range for him, and likely stay in Aspect of the Fox, so you don’t have to worry about stopping your DPS rotation.

Ancient Firelord

The Firelord is a pretty typical elemental, but this particular one is like a sprinkler.  He will periodically spray in a cone in front of him while rotating in a clockwise direction.  The trick is to stay out of his fire breath while he’s doing it.  If he’s not doing that, you’ll see orange circles on the ground — that’s his other special ability.  Stay away from those.  The trick here is treating his fire breath like the Twilight Cutters in Ruby Sanctum.  Stay behind it, and you’ll be good to go.

Cinderweb Queen

The Cinderweb Queen is a typical spider.  She has webs she flings out and tiny spiderlings that hatch.  The key to this fight is to kite the spiderlings (it’s a piece of cake with traps and multi-shot), and stay out of the fiery webs that get shot out on the ground.  She will also occasionally flame spit, so keep an eye out if it is shot in your general direction.

Devout Harbinger

Truly this is the only one I’ve had issues with.  The Harbinger lights the ground on fire in 2 different ways.  She’ll make you trail fire around, and will fling boulders at you that will give you a debuff.  The intended way to accomplish this is the following:

  • Watch for her to cast Creeping Inferno.
  • When the cast ends, a blast effect will appear at your feet.
  • A second or two after that, a big, slow-moving, fiery boulder will hit you.
  • Just before the boulder gets to you, JUMP. If you’re not in the air when the rock hits you, you will get the debuff.
  • After that, just make sure to run away from the flame trail.

The easy way of doing this is tag the Harbinger to start the fight, run like hell about 60 yards out, and just watch her health.  When she’s at approximately 50k hp, run back in, kill the mob.  You can also feign death, but be careful of people kiting their fire lines over you… it may drag you back into combat and make you susceptible to the debuff again.

Good luck!