Archives For patch

Ghostcrawler said:

Since the current PvP season will end when these changes go live, they shouldn’t have a lasting impact on ratings, titles and the like. We are prepared to just drop a temporary player damage nerf on all BGs and Arenas if necessary just so things don’t feel too silly until everyone can level up to 85.

There’s been speculation that 4.01 will start as early as October 5th or October 12th.  That’s telling me we’re likely to have about 2 months of the new talent system for Cataclysm before the actual expansion will come out.

What this means for current end game raiding is that content will become very unbalanced.  If you think back to when the 3.0 patch was released before Wrath, walking through Black Temple in one night was possible, as was getting through bosses in Sunwell your guild might not have been able to even look at prior to patch.  Do I think the change is going to be that drastic for 4.0? Maybe, maybe not.  My damage output wasn’t terrible when I transferred over to beta, but it did take some getting used to.  Marksman spec isn’t the hot spec for hunters anymore (which makes me a little sad), and Beastmastery is where it’s at for now.  Is it 1-button raiding like in Burning Crusade? No.

So knowing that we’re looking at the patch either next week or the week following, what do you need to think about?

As a Hunter:

  1. No more ammunition! (yay!) Get ready to vendor your arrows.  It might hurt at first, but I think you’ll like the change.
  2. Focus, no mana. If you’ve never played a rogue, the focus regeneration is similar.  Roll a lowbie rogue and start to get used to the idea.  It’s not as scary as I originally thought it would be.
  3. New talent trees. 31 points to get to the bottom of a tree, and at 85 you’ll have 41 points to spend.  mmo-champion has a great talent calculator.  Start planning out specs you want to try.
  4. Start thinking about what pets you want to tame, that you never had space for.  If you spec for BM, think about the exotics that will give your raid buffs.  It’s not a bad idea to have a variety to pull from.

For Everyone:

  1. Your UI will likely be ruined.  Take a screenshot of what it currently looks like so you can try to rebuild it if you like.
  2. Figure out what add-ons are mission-critical, and locate where you can find the 4.0 compatible versions.
  3. Re familiarize yourself with the default UI.  Even if you find 4.0 compatible versions of your add-ons, they are likely to be very buggy for awhile.  It may be worth running without an action bar replacement add-on.
  4. Consider spending time with a training dummy.  Everyone is going to have to tighten up their rotations with the new talents, and doing that with a target dummy is probably the safest place to do it, and there’s no pressure.  You’ll be back to your A-game in no time.

What are you going to do to prepare for the immanent 4.01 patch?

3.3 Misdirection Changes

Morynne —  December 14, 2009 — Leave a comment

Ok, it’s been a few days.  It’s time for a formal write-up.

Misdirection received a much needed overhaul in the 3.3 patch.


Misdirection: Redirects all threat generated for 3 shots to a party or raid member. Only one Misdirection can be present on target at a time.


Misdirection: The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.

I think this change has been very much for the positive.  The amount of threat I can generate over 4 seconds is a heck of a lot more than 3 shots.  Cool part: it’s any damaging attack, so Volley counts, as does your Explosive trap.  I’ve been running quite a few PUG groups in the new Dungeon Finder, so the quality of individual does vary.  I can say I’ve had a few tanks I’ve had to MD every pull, and if I were stuck with just 3 shots of threat, I’d have to seriously gimp my shot rotation to prevent pulling aggro.  (I tried, Feign Death didn’t help).

Here’s one thing I don’t like:  If you cast Misdirection and it does not get used in 30 seconds on your target, your MD goes on cooldown for another 30 seconds.  I thought we got away from that, Blizzard?  I found myself having to use Readiness to get MD up faster just so I didn’t pull aggro.  I understand the mechanic, and I know that’s where we came from previously, but I got really used to being able to chain MDs together every 30 seconds or so, even if they don’t get used.  The first time you did the Jaraxxus fight, I’m sure you had to chain them together, not really knowing when Wilfred Fizzlebang was going to bite the dust.  I can say that the cooldown would have really screwed me the first time on that fight if this change was made when Trial of the Crusader was released.

Either way, the Misdirection changes are for the better for threat production, but the cooldown on non-use really kinda sucks, especially if you don’t spec into Readiness.

Strategy: Lord Marrowgar

Morynne —  December 9, 2009 — 1 Comment

f695e_marrowgar-impressionsHe’s a big bad glowy sack of bones with a giant axe.  Yes, he has 4 heads.  Cute and cuddly? Not so much.

As I said in a previous post, he’s really not that difficult, at least on regular mode.  Heroic mode we’ll find out after Arthas is down.

Remember these strategies are coming from a Ranged DPS point of view, specifically a hunter.  I’m not focusing terribly on abilities that need to be dispelled, kicked, etc.  Good luck! Continue Reading…

3.3: ICC First Impressions

Morynne —  December 9, 2009 — Leave a comment

f695e_marrowgar-impressionsThis place is beautiful!

Going into the instance was a bit of an adventure just by the number of horde hanging out outside.  We had a little bit of difficulty with the trash, but that’s only because we didn’t know what to expect.  Once we figured that out, it was pretty darn easy.

We defeated Lord Marrowgar in 1 shot.  He’s pretty easy.  Very cool looking boss too.  I’ll have a strategy for him a little later, and next week hopefully a video if my computer behaves.

Continue Reading…

3.3: The Ashen Verdict

Morynne —  December 8, 2009 — Leave a comment

World of Raids has a pretty good write-up on this new Reputation group

Official Description: Under a pact by Tirion Fordring and Darion Mograine, the Argent Crusade and the Knights of the Ebon Blade have set aside their differences during the attack on Icecrown Citadel until the Lich King is slain.

This reputation is only available through the ICC 5-man heroic dungeon as well as the ICC 10 and 25 man raids.  I don’t believe the Championing Tabard mechanic is implemented for this one.  Sorry guys.

Here’s what you can expect from the Ashen Verdict (from WorldofRaids)

Continue Reading…

Surviving Patch Day

Morynne —  December 8, 2009 — Leave a comment

Knowing that 3.3 is releasing today, you’re in for a rough go this evening, I’m afraid.

We’ve all been there.  You left yourself in Dalaran, not thinking the patch would be the following day.  You go to log in, the Downloader starts.  Cringe.  You wait for the patch to finish, and excitedly log in.

Wait, did you update your add-ons? No? Ouch.  Not only does your UI look messy because some stuff doesn’t work, but you’re also faced with extremely bad lag in Dalaran.

My advice? (more after the jump)

Continue Reading…

3.3 Today!

Morynne —  December 8, 2009 — Leave a comment

I woke up this morning, and curiosity got me.  I had to find out if my suspicions were right.  I clicked the WoW Launcher Icon in my dock (yes, I have a mac. :P ).  The WoW Downloader starts. Yessss.

New content tonight!

It’s likely going to be a bumpy night for server stability because everyone and their brother logs on in attempt to see all the new stuff.  I’ll have more on how to survive patch day server frustrations later.

Pet Changes in 3.3

Morynne —  December 7, 2009 — Leave a comment

Just glanced through the patch notes one last time before it is likely to hit.  Here are some pet notes I missed from before…

Most Current Patch Notes

  • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
  • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
  • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points).  Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
  • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
  • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
  • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
  • Venom Web Spray: Range increased from 20 yards to 30 yards.
  • Web: Range increased from 20 yards to 30 yards.
  • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.

Blue: 3.3 “Soon”

Morynne —  December 7, 2009 — Leave a comment

Shocking, I know, but Blizzard hasn’t given us a solid release date.  All signs are pointing to this week though.  See the link below for a Blue answering the question on the EU Forums.  Stock up on raid mats, kids! New content “soon” (probably tomorrow)

Patch 3.3 Release Date on EU Forums

Blue: Pet-Scaling in 3.3

Morynne —  December 7, 2009 — Leave a comment

Are pets going to scale for 3.3?
If we can get it in. On a technical side, the implementation just ends up being a little different for every stat.

Keep in mind that pet scaling isn’t essential to good damage. It’s only essential for keeping your pet’s damage growing at the same rate as your damage, and by extension keeping your total damage growing at the same rate as other classes. There aren’t going to be 3 more tiers of content for Lich King, so it only gets to be an issue if other classes scale so much better that they leapfrog you in Icecrown / the final PvP season.