Archives For talents

MoP Mindset Shift for Hunters

Morynne —  August 7, 2012 — 3 Comments

Cross your arms.

Now cross them the other way.  Did you have to think about it? Was it uncomfortable?

Most likely it did take some thought, and some intentional adjusting to be able to do it.  Brace yourselves, there will be a mindset shift for pretty much everyone come MoP. Continue Reading…

What with this being a big Star  Wars Beta weekend, Blizzard had to do something, so they gave us the MoP talent calculator! (This is far later than I expected, mostly because I was playing on my Imperial Agent and having a great time.)

You can find it linked off of the main WoW site here, and it’s worth noting that this is a snapshot in time, and these things may change as we get closer to MoP coming out.

The MoP Talent Tree for Hunters

I’m not going to go through the whole talent tree, just talk about what talents I feel will be used for what circumstance.

For Level 15, I can see Venom Tipped Arrows be the common use for raiding and instancing just because of the additional damage being put out.  For extreme soloing I’d expect Frozen Arrows because it will slow targets down, and Arcane Arrows for leveling, but that’s largely dependent on play style.

For Level 30, I expect BM hunters and extreme solers to pick up Intimidation, where Silencing Shot will be chosen for raiding, and Wyvern Sting for PvP.

For Level 45, I expect Exhilaration to be used by extreme solers, and the other two will be selected situationally.  Both have their values for raiding and other scenarios.

At level 60, these are all defensive.  I’d expect this to be a wildcard talent selection.

For level 75, if you’re raiding, Readiness is a winner, but Thrill of the Hunt has a chance as well.  Getting free shots periodically will certainly make it appealing during a really long boss fight.

At level 90, all of these are CC abilities, and will be used situationally — meaning you’ll change things around based on the encounter you’re going through.

Now let’s talk about the specializations…

Beastmastery Only AbilitiesBeastmastery

  • Frenzy – Your pet gains 6% attack speed after attacking with a basic attack, lasting for 10 seconds and stacks up to 5 times.
  • Focus Fire – Consumes your pet’s Frenzy Effect stacks, restoring 4 focus to your pet and increasing your ranged haste by 3% for each Frenzy Effect stack consumed. Lasts for 20 seconds.
  • Bestial Wrath – Send your pet into a rage causing 20% additional damage for 10 seconds. The beast does not feel pity or remorse and cannot be stopped unless killed.
  • Cobra Strikes – You have a 15% chance when you hit with Arcane Shot to cause your pet’s next 2 basic attacks to critically hit.
  • The Beast Within – When your pet is under the effect of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing all focus costs by 50% for 10 seconds.
  • Kindred Spirits – Increases you and your pet’s maximum focus by 10.
  • Invigoration – When your pet critically hits with a basic attack, you gain 6 focus.
  • Beast Mastery – Ability to tame exotic pets and increases pet talent points by 4.
  • Mastery: Master of Beasts – Increases the damage done by your pets by 13%.  Each point of mastery increases pet damage by an additional 1.87.

Now here’s my take on things.  I think, based on what I’m reading here, that BM may make a resurgence — but I also think that without data we’ll have no idea.  I’ll also say that on paper, all three specs are pretty evenly balanced.

Marksmanship Only AbilitiesMarksmanship

  • Aimed Shot – A powerful shot dealing 164% of ranged weapon damage plus 1410.
  • Careful Aim – Increases critical strike of your Aimed Shot and Steady Shot abilities by 60% for targets over 90% health.
  • Concussive Barrage – Your Chimera Shot and Multi-Shot abilities have a 100% chance to daze the target for 4 seconds.
  • Trueshot Aura – Increases melee attack power by 20% and ranged attack power by 10% for party members within 100 yards.
  • Marked for Death – Your Arcane Shot and Chimera Shot automatically apply the Marked for Death effect. Marked for Death is the same as Hunter’s mark, is undispellable, but does not grant unerring sight of the target.
  • Bombardment – When you critically hit with your Multi-Shot ability, your next Multi-Shot has its focus cost reduced by 50%.
  • Master Marksman – You have a 60% chance when you Steady Shot to gain Master Marksman effect, lasting 30 seconds. After reaching 5 stacks, your next Aimed Shot has it’s casting time and focus cost reduced by 100% for 10 sec.
  • Chimera Shot – An instant shot that causes ranged weapon Nature damage plus 1795, refreshing the duration of your Serpent Sting, and healing you for 5% of your total health.
  • Mastery: Wild Quiver – Grants a 16.8% chance for your ranged attacks to also instantly fire an additional ranged shot. Each point of mastery increases the chance by an additional 2.1%.

There is only one thing that irritates me about the Marksman tree. I cannot stand Concussive Barrage.  There is no reason to incorporate a daze with Multi or Chimera Shot.  I don’t know many tanks or raid leaders that appreciate the target being dazed all the time.  This is one thing I want to see changed before launch.

Survival

  • Explosive Shot – You fire an explosive charge into the enemy target, dealing 497 Fire damage. The charge will blast the target every second for an additional 2 seconds.
  • Black Arrow – Fires a Black Arrow at the target dealing 3565 Shadow damage over 15 seconds. Black Arrow shares a cool down with other Fire Trap spells.
  • Entrapment – When your Ice Trap or Snake Trap are triggered, you entrap all afflicted targets preventing them from moving for 4 seconds.
  • Lock and Load – You have a 100% chance when you trap a target with Freeze Trap or Ice Trap to cause your 2 next Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cool down. Effect lasts for 12 seconds.
  • Trap Mastery – Ice Trap and Freezing Trap duration increased by 30%. Immolation Trap, Explosive Trap, and Black Arrow’s periodic damage increased by 30%. Snake Trap – Increases the number of snakes summoned by 6.
  • Serpent Spread – Targets hit by your Multi-Shot are also affected by your Serpent Sting equivalent to 9 seconds of its total duration.
  • Hunting Party – Increases the melee and ranged attack speed of all party or raid members by 10%.
  • T.N.T. – When you deal periodic damage with your Immolation Trap, Explosive Trap, or Black Arrow you have a 12% chance to trigger Lock and Load.
  • Mastery: Essence of the Viper – Increases all magical damage you deal by 8%. Each point of mastery you earn increases that damage by 1%.

Survival seems largely unchanged, but it does force you into using Entrapment — which if you’re looking to do a lot of AOE damage, it’s a good thing to not have those mobs move all over the place.

What do you like/dislike/want to see changed before MOP launches?

Marksman Talents in 4.0

Morynne —  October 10, 2010 — 1 Comment

With 4.0 likely to drop next week, it’s important to be prepared, so I’m going to look at each of the talents in the Marksman tree for hunters, and what we should expect. Also keep in mind we will only have 41 talent points to use at level 85, and 31 of that will be used to get to the bottom of your main talent tree.  Once I go over everything in the tree, I’ll talk the new Marksman priority for a rotation in the 4.0 patch.

You’ll find that Aimed Shot is the signature shot of the Marksman tree, which is a bit surprising, and the Mastery ability is Wild Quiver — which does the same thing it did in the 3.0 talent trees, which is free additional shots.

Go for The Throat – 2 Ranks.

  • Your ranged auto-shot critical hits cause your pet to generate 5 Focus.
  • Your ranged auto-shot critical hits cause your pet to generate 10 Focus.

Why’s that important?  As a Marksman hunter, you should expect to crit all the time.  Your pet will be able to utilize their special abilities more often — which makes this talent important for BM hunters as well.

Click here to view the full article. Don’t worry, I’m not truncating my feed, this is just extremely lengthy.

Holy cow! It’s been awhile since I’ve been able to work on this.  Welcome back!  I swear I haven’t forgotten.  Life got in the way, and still is, but I needed a break, so here I write.

Today we’re going to go through the remaining 7 talents that every Marksman hunter in the 7/57/7 build should consider — especially if you’re raiding.  We left off with Improved Barrage, so we’re in the final stretch!

Master Marksman

  • Rank 1 – Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.
  • Rank 2 – Increases your critical strike chance by 2%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 10%.
  • Rank 3 – Increases your critical strike chance by 3%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 15%.
  • Rank 4 – Increases your critical strike chance by 4%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 20%.
  • Rank 5 – Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 25%.

So wait, this talent not only increases my crit chance by 5% at max rank, but it also reduces the costs of my most commonly used shots by 25% — Yes please!

Continue Reading…

Come here often?

I’m going to cover the next 5 talents in the Marksman tree you’ll typically find in the 7/57/7 build.

Combat Experience

  • Rank 1 – Increases your total Agility and Intellect by 2%.
  • Rank 2 – Increases your total Agility and Intellect by 4%.

This talent combined with Careful Aim increases your DPS significantly.  Agility, AP, and for now Intellect (in this case) all help your DPS, so this talent makes perfect sense.  Should be maxed out at 2/2.

Ranged Weapon Specialization

  • Rank 1 – Increases the damage you deal with ranged weapons by 1%.
  • Rank 2 – Increases the damage you deal with ranged weapons by 3%.
  • Rank 3 – Increases the damage you deal with ranged weapons by 5%.

Pretty self-explanatory.  This talent directly increases the damage output from your ranged weapon.  If you’re worried about your melee damage, you ought to check your goals as a hunter. ;)

Piercing Shots

  • Rank 1 – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.
  • Rank 2 – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 20% of the damage dealt over 8 sec.
  • Rank 3 – Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec.

This is such an awesome talent.  It is up more than not, which is great — free damage for the win.

Continue Reading…

All right! Here we go.

Today we’re going to cover your next 3 talents you should spec into.

In my previous entries, we’ve covered through Go For the Throat, Improved Arcane Shot, Aimed Shot and Rapid Killing.

Right now we’re going to look at Improved Stings, Readiness, and Barrage.

Improved Stings

  • Rank 1 – Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.
  • Rank 2 – Increases the damage done by your Serpent Sting and Wyvern Sting by 20% and the mana drained by your Viper Sting by 20%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 20%.
  • Rank 3 – Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 30%.

Improved Stings ultimately helps you in the long run 3 different ways:

  1. Increases your DPS output with your Serpent Sting.
  2. If you’re running low on mana, you’re going to regenerate it faster with Viper Sting.
  3. In PvP or in a fight like Faction Champions in ToC, your Serpent Sting will be dispelled less.

Why not Efficiency?

Continue Reading…

Hi everybody! (hi Dr. Nick Morynne!!)

Today we’re going to talk about the first 3 things you should spec into in the actual Marksman tree.

First off, I want to say there’s many different ways to skin a cat on this part, so take what I’ve got here and think about what your goals are for your character.  My main goal is end game raiding, not PvP really, so please take that into consideration.

Lethal Shots

  • Rank 1 – Increases your critical strike chance with ranged weapons by 1%.
  • Rank 2 – Increases your critical strike chance with ranged weapons by 2%.
  • Rank 3 – Increases your critical strike chance with ranged weapons by 3%.
  • Rank 4 – Increases your critical strike chance with ranged weapons by 4%.
  • Rank 5 – Increases your critical strike chance with ranged weapons by 5%.

Again, pretty simple… this ultimately increases your damage output.  The more frequently you have a critical strike, the more damage you’re doing.

Why not Improved Concussive Shot, or Focused Aim?

Continue Reading…